/* ---------------- Crystal Shard psi_pow_crysshrd ---------------- 21/10/04 by Stratovarius */ /** @file Crystal Shard Metacreativity (Creation) Level: Psion/wilder 1 Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: None Power Resistance: No Power Points: 1 Metapsionics: Empower, Maximize, Split Psionic Ray, Twin Upon manifesting this power, you propel a razor-sharp crystal shard at your target. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of piercing damage. Augment: For every additional power point you spend, this power’s damage increases by 1d6 points. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_sp_tch" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 1, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_SPLIT | METAPSIONIC_TWIN ); if(manif.bCanManifest) { int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1; int nDieSize = 6; int nDamage; effect eShard = EffectVisualEffect(VFX_IMP_FROST_S); // NORMAL_DART effect eDamage; object oSecondaryTarget = GetSplitPsionicRayTarget(manif, oTarget); // Let the AI know PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); if(GetIsObjectValid(oSecondaryTarget)) PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { // Shoot the visual effect SPApplyEffectToObject(DURATION_TYPE_INSTANT, eShard, oTarget); // Do touch attack int nTouchAttack = PRCDoRangedTouchAttack(oTarget); if(nTouchAttack) { // Roll damage nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, TRUE); // Target-specific stuff nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE); ApplyTouchAttackDamage(oManifester, oTarget, nTouchAttack, nDamage, DAMAGE_TYPE_PIERCING); } // Is there a secondary target? if(GetIsObjectValid(oSecondaryTarget)) { // Shoot the visual effect SPApplyEffectToObject(DURATION_TYPE_INSTANT, eShard, oSecondaryTarget); // Do touch attack int nTouchAttack = PRCDoRangedTouchAttack(oSecondaryTarget); if(nTouchAttack) { // Roll damage nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, TRUE); // Target-specific stuff nDamage = GetTargetSpecificChangesToDamage(oSecondaryTarget, oManifester, nDamage, TRUE, FALSE); ApplyTouchAttackDamage(oManifester, oSecondaryTarget, nTouchAttack, nDamage, DAMAGE_TYPE_PIERCING, TRUE); } }// end if - Split Psionic Ray target check }// end for - Twin Power }// end if - Successfull manifestation }