//::///////////////////////////////////////////////
//:: [Charm Monster]
//:: [NW_S0_CharmMon.nss]
//:: Copyright (c) 2000 Bioware Corp.
//:://////////////////////////////////////////////
//:: Will save or the target is charmed.
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 29, 2001
//:://////////////////////////////////////////////
//:: Update Pass By: Preston W, On: July 25, 2001



//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"

#include "prc_add_spell_dc"



void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
/*
  Spellcast Hook Code
  Added 2003-06-23 by GeorgZ
  If you want to make changes to all spells,
  check x2_inc_spellhook.nss to find out more

*/

    if (!X2PreSpellCastCode())
    {
    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        return;
    }

// End of Spell Cast Hook


    //Declare major variables
    object oTarget = PRCGetSpellTargetObject();
    effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
    effect eCharm = EffectCharmed();
    eCharm = PRCGetScaledEffect(eCharm, oTarget);
    effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);

    //Link effects
    effect eLink = EffectLinkEffects(eMind, eCharm);
    eLink = EffectLinkEffects(eLink, eDur);
    eLink = SupernaturalEffect(eLink);

    int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
    int nPenetr = CasterLvl + SPGetPenetr();
    int nRacial = MyPRCGetRacialType(oTarget);

    if(!GetIsReactionTypeFriendly(oTarget))
    {
        //Fire cast spell at event for the specified target
        SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CHARM_MONSTER, FALSE));
        // Make SR Check
        if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
        {
            // Make Will save vs Mind-Affecting
            if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_MIND_SPELLS))
            {
                //Apply impact and linked effect
                SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f,TRUE,-1,CasterLvl);
                ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
            }
        }
    }
}