void main()
{
/*
    // Make sure they are not immune to spells
       !PHS_TotalSpellImmunity(oTarget))
    // Make sure they are not immune to spells
    if(PHS_TotalSpellImmunity(oTarget)) return;

    // Signal Spell cast at
    PHS_SignalSpellCastAt(oTarget, SPELL_INVALID);

*/
}