//:://///////////////////////////////////////////// //:: Name Solid Fog //:: FileName sp_solid_fog.nss //::////////////////////////////////////////////// /**@file Solid Fog Conjuration (Creation) Level: Sor/Wiz 4, Hexblade 4 Components: V, S, M Duration: 1 min./level Spell Resistance: No This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can’t take a 5-foot step while in solid fog. However, unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round. Solid fog can be made permanent with a permanency spell. A permanent solid fog dispersed by wind reforms in 10 minutes. Material Component: A pinch of dried, powdered peas combined with powdered animal hoof. **/ /////////////////////////////////////////////////////// // Author: Tenjac // Date: 17.9.06 ////////////////////////////////////////////////////// #include "prc_inc_spells" void main() { if(!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_CONJURATION); object oPC = OBJECT_SELF; location lTarget = PRCGetSpellTargetLocation(); int nMetaMagic = PRCGetMetaMagicFeat(); int nCasterLevel = PRCGetCasterLevel(oPC); float fDur = 60.0f * nCasterLevel; if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur; effect eAOE = EffectAreaOfEffect(AOE_PER_SOLID_FOG, "sp_solid_fogA", "", "sp_solid_fogB"); // Duration Effects ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, fDur); object oAoE = GetAreaOfEffectObject(lTarget, "AOE_PER_SOLID_FOG"); SetAllAoEInts(SPELL_SOLID_FOG, oAoE, 20, 0, nCasterLevel); PRCSetSchool(); }