/*
    Dirgesinger's Song of Bolstering
*/

#include "prc_inc_spells"

void main()
{
    if (!GetHasFeat(FEAT_BARD_SONGS, OBJECT_SELF))
    {
        FloatingTextStrRefOnCreature(85587,OBJECT_SELF); // no more bardsong uses left
        return;
    }

    DecrementRemainingFeatUses(OBJECT_SELF, FEAT_BARD_SONGS);

    if (PRCGetHasEffect(EFFECT_TYPE_SILENCE,OBJECT_SELF))
    {
        FloatingTextStrRefOnCreature(85764,OBJECT_SELF); // not useable when silenced
        return;
    }

    //Declare major variables
    object oPC = OBJECT_SELF;
    int nDuration = 15;
    int nBoost = GetLevelByClass(CLASS_TYPE_BARD) + GetLevelByClass(CLASS_TYPE_DIRGESINGER);
    effect eTurn = EffectTurnResistanceIncrease(nBoost);
    eTurn = ExtraordinaryEffect(eTurn);

    effect eVis = EffectVisualEffect(VFX_DUR_BARD_SONG);
    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
    effect eLink = EffectLinkEffects(eTurn, eDur);

    effect eImpact = EffectVisualEffect(VFX_IMP_HEAD_SONIC);
    effect eFNF = EffectVisualEffect(VFX_FNF_LOS_EVIL_30);
    ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, GetLocation(OBJECT_SELF));

    object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));

    while(GetIsObjectValid(oTarget))
    {
        // * GZ Oct 2003: If we are silenced, we can not benefit from bard song
        if (!PRCGetHasEffect(EFFECT_TYPE_SILENCE,oTarget) && !PRCGetHasEffect(EFFECT_TYPE_DEAF,oTarget))
        {
            if (GetIsFriend(oTarget) && MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
            {
                ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
            }
        }
        oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
    }
}