/** * @file * Spellscript for Durindana SLAs * */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; int nCasterLevel, nDC, nSpell, nUses; int nSLA = GetSpellId(); effect eNone; int nInstant = FALSE; object oWOL = GetItemPossessedBy(oPC, "WOL_Durindana"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return; switch(nSLA){ case WOL_DURINDANA_DAYLIGHT: { nCasterLevel = 5; nSpell = SPELL_DAYLIGHT; nUses = 1; break; } case WOL_DURINDANA_WARD: { nCasterLevel = 7; nSpell = SPELL_DEATH_WARD; nUses = 1; break; } case WOL_DURINDANA_HALLOW: { nCasterLevel = 9; nSpell = SPELL_HALLOW; nUses = 1; ActionCastSpell(SPELL_DAYLIGHT, 9, 0, 0, METAMAGIC_NONE, CLASS_TYPE_INVALID, FALSE, TRUE, oPC, TRUE, FALSE); break; } case WOL_DURINDANA_DAZZLE: { nUses = 1; // Check uses per day. if (nUses > GetLegacyUses(oPC, nSLA)) { SetLegacyUses(oPC, nSLA); effect eLink = EffectLinkEffects(EffectConcealment(50), EffectVisualEffect(VFX_DUR_LIGHT_WHITE_20)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oPC, RoundsToSeconds(15)); } break; } } // Check uses per day if (GetLegacyUses(oPC, nSLA) >= nUses) { FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE); return; } if (nSpell > 0) { DoRacialSLA(nSpell, nCasterLevel, nDC, nInstant); SetLegacyUses(oPC, nSLA); FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE); } }