forked from Jaysyn/PRC8
Updated Vow of Poverty. Added Sanctify Ki Strike, Holy Strike, Fist of Heavens, Vow of Abstinence, Vow of Chastity & Gift of Faith. (@fenac). Turned off the Taunt & Parry skills. Re-disabled AC & save bonuses from Tumble & Spellcraft. Updated min() & max() to PRCmin() & PRCmax() to not conflict with similarly named NUI adjacent functions. Set Point Blank Shot to 30' per PnP. Added icon for Chosen of Evil. Started work on Hidden Talent. Created Psionics function cheatsheet. Updated release archive.
103 lines
4.3 KiB
Plaintext
103 lines
4.3 KiB
Plaintext
#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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if(!CheckTurnUndeadUses(oPC, 1))
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{
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SpeakStringByStrRef(40550);//"This ability is tied to your turn undead ability, which has no more uses for today."
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return;
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}
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int nDiscLvl = GetLevelByClass(CLASS_TYPE_ELDRITCH_DISCIPLE, oPC);
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int nWarlockLvl = GetLevelByClass(CLASS_TYPE_WARLOCK, oPC);
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int nCha = GetAbilityModifier(ABILITY_CHARISMA, oPC);
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int nSpell = GetSpellId();
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effect eGift;
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if(nSpell == INVOKE_FEARFUL_GLARE)
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{
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object oTarget = PRCGetSpellTargetObject();
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if(!PRCGetIsAliveCreature(oTarget))
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{
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FloatingTextStringOnCreature("Target is not a living creature!", oPC, FALSE);
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return;
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}
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if(GetHitDice(oTarget) > GetHitDice(oPC))
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{
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FloatingTextStringOnCreature("Target is too powerful!", oPC, FALSE);
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return;
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}
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int nDC = 10 + nDiscLvl + nCha;
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
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{
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eGift = EffectLinkEffects(EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR), EffectShaken());
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eGift, oTarget, RoundsToSeconds(1));
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}
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}
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if(nSpell == INVOKE_DAMAGE_REDUCTION)
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{
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int nDur = PRCMax(3 + nCha, 1);
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int nRedAmt = ((nWarlockLvl + 1) / 4) + (PRCMax(nDiscLvl / 2, 1));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageReduction(nRedAmt, DAMAGE_POWER_PLUS_THREE), oPC, RoundsToSeconds(nDur));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SUPER_HEROISM), oPC);
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}
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if(nSpell == INVOKE_FIENDISH_RESISTANCE)
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{
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int nDur = PRCMax(3 + nCha, 1);
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if(GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD)
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{
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FloatingTextStringOnCreature("Your deity must be evil!", oPC, FALSE);
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return;
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}
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int nResistAmt = nWarlockLvl >= 20 ? 10 : 5;
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nResistAmt += GetHasFeat(FEAT_MASTER_OF_THE_ELEMENTS, oPC) ? 10 : 0;
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nResistAmt += 10 + nDiscLvl;
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eGift = EffectLinkEffects(EffectDamageResistance(DAMAGE_TYPE_ACID, nResistAmt), EffectDamageResistance(DAMAGE_TYPE_FIRE, nResistAmt));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eGift, oPC, RoundsToSeconds(nDur));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION), oPC);
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}
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if(nSpell == INVOKE_PROTECTIVE_AURA)
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{
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int nDur = PRCMax(3 + nCha, 1);
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if(GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)
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{
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FloatingTextStringOnCreature("Your deity must be good!", oPC, FALSE);
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return;
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}
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAreaOfEffect(AOE_MOB_CIRCGOOD, "", "", "sp_gen_exit"), oPC, RoundsToSeconds(nDur));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_GOOD_HELP), oPC);
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//Setup Area Of Effect object
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object oAoE = GetAreaOfEffectObject(GetLocation(oPC), GetAreaOfEffectTag(AOE_MOB_CIRCGOOD), oPC);
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SetAllAoEInts(nSpell, oAoE, GetSpellSaveDC(), 0, nDiscLvl);
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}
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if(nSpell == INVOKE_STRENGTH_OF_WILL)
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{
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int nDur = PRCMax(3 + nCha, 1);
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int nBonus = PRCMax(nDiscLvl / 2, 1);
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eGift = EffectLinkEffects(EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE), EffectSavingThrowIncrease(SAVING_THROW_WILL, nBonus, SAVING_THROW_TYPE_MIND_SPELLS));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eGift, oPC, RoundsToSeconds(nDur));
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}
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if(nSpell == INVOKE_WILD_FRENZY)
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{
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int nDur = PRCMax(3 + nCha, 1);
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int nTempHP = 2 * nDiscLvl;
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if(GetAlignmentLawChaos(oPC) == ALIGNMENT_LAWFUL)
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{
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FloatingTextStringOnCreature("Your deity must be chaotic!", oPC, FALSE);
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return;
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}
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eGift = EffectLinkEffects(EffectAttackIncrease(2), EffectDamageIncrease(DAMAGE_BONUS_2, DAMAGE_TYPE_BLUDGEONING));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eGift, oPC, RoundsToSeconds(nDur));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectTemporaryHitpoints(nTempHP), oPC, RoundsToSeconds(nDur));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE), oPC);
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}
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} |