PRC8_fork/nwn/nwnprc/trunk/psionics/psi_diadra_tail.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Channel Dragon Tail feat for Diamond Dragon
//:: psi_diadra_tail.nss
//::///////////////////////////////////////////////
/*
Handles the Channel Dragon Tail for the Diamond Dragon prestige class.
Since it acts like a power, it uses the psionics system and constants.
*/
//:://////////////////////////////////////////////
//:: Created By: Fox
//:: Created On: Nov 15, 2007
//:://////////////////////////////////////////////
#include "psi_inc_psifunc"
#include "prc_inc_natweap"
#include "prc_alterations"
//removes wings at the end of the power
void RemoveTail(object oPC, int nTailCounter)
{
if(GetPersistantLocalInt(oPC, "ChannelingTail") == nTailCounter)
{
SetPersistantLocalInt(oPC, "ChannelingTail", FALSE);
SetCreatureTailType(CREATURE_TAIL_TYPE_NONE, oPC);
}
}
//internal function to handle turning the wings on and off
void ChannelTail(object oPC, float fDuration)
{
//already has tail, keep it
if(GetCreatureTailType(oPC) != CREATURE_TAIL_TYPE_NONE)
return;
//otherwise grant tail
SetCreatureTailType(PRC_TAIL_TYPE_DRAGON_SILVER, oPC);
int nTailCounter = GetPersistantLocalInt(oPC, "ChannelingTail");
if(nTailCounter > 9) nTailCounter = 0;
SetPersistantLocalInt(oPC, "ChannelingTail", nTailCounter + 1);
//set up tail removal after power expiration
DelayCommand(fDuration, RemoveTail(oPC, nTailCounter + 1));
}
void main()
{
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateDiaDragChannel(oManifester, OBJECT_INVALID,
PowerAugmentationProfile(2,
2, 5 //Augmentation only up to +5
),
5 //Acts as a Level 5 Power for PP cost
);
if(manif.bCanManifest)
{
// Set up some data
int nTailSize = PRCGetCreatureSize(oTarget);
int nBaseDamage;
int nEnhancement = manif.nTimesAugOptUsed_1;
effect eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
float fDuration = 60.0f * manif.nManifesterLevel;
// Do VFX
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, FALSE);
//add the claws to the Natural Attack system
string sResRef;
switch(nEnhancement)
{
case 0: sResRef = "prc_diatail_0_"; break;
case 1: sResRef = "prc_diatail_1_"; break;
case 2: sResRef = "prc_diatail_2_"; break;
case 3: sResRef = "prc_diatail_3_"; break;
case 4: sResRef = "prc_diatail_4_"; break;
case 5: sResRef = "prc_diatail_5_"; break;
}
sResRef += GetAffixForSize(PRCGetCreatureSize(oTarget));
AddNaturalSecondaryWeapon(oTarget, sResRef);
DelayCommand(6.0f,
NaturalSecondaryWeaponTempCheck(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6, sResRef));
//Add a lizard tail if no tail exists already
ChannelTail(oTarget, fDuration);
}// end if - Successfull manifestation
}