PRC8_fork/nwn/nwnprc/trunk/psionics/psi_pow_cldmnd.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Cloud Mind
psi_pow_cldmnd
----------------
25/9/07 by Stratovarius
*/ /** @file
Cloud Mind
Telepathy [Mind-Affecting]
Level: Psion/wilder 2
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 min./level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 3
Metapsionics: Extend, Twin
You make yourself completely undetectable to the subject by erasing all awareness of your presence from its mind.
However, if you attack the creature it becomes fully aware of your presence.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_EXTEND | METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester);
int nPen = GetPsiPenetration(oManifester);
effect eLink = EffectCharmed();
effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
float fDur = 60.0f * manif.nManifesterLevel;
if(manif.bExtend) fDur *= 2;
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
//Check for Power Resistance
if(PRCMyResistPower(oManifester, oTarget, nPen))
{
//Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
//Apply VFX Impact and cloud mind effect effect
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur, TRUE, manif.nSpellID, manif.nManifesterLevel);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
int nRep = GetReputation(oTarget, oManifester);
AssignCommand(oManifester, ClearAllActions(TRUE));
AssignCommand(oTarget, ClearAllActions(TRUE));
// None of this crap worked :(
//AdjustReputation(oManifester, oTarget, 100);
//DelayCommand(fDur, AdjustReputation(oManifester, oTarget, nRep));
//SetIsTemporaryFriend(oManifester, oTarget, FALSE);
//SetIsTemporaryFriend(oTarget, oManifester, FALSE);
//DelayCommand(fDur, SetIsTemporaryEnemy(oManifester, oTarget, FALSE));
}
}
}
}
}