forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
166 lines
8.2 KiB
Plaintext
166 lines
8.2 KiB
Plaintext
/** @file psi_pow_clrsns
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Clairvoyant Sense
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Clairsentience (Scrying)
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Level: Seer 2
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Display: Auditory and visual
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Manifesting Time: 1 standard action
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Range: See text
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Effect: Psionic sensor
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Duration: 1 min./level (D)
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Saving Throw: None
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Power Resistance: No
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Power Points: 3
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Metapsionics: Extend
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You can see and hear a distant location almost as if you were there. Once you
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have selected the locale, the focus of your clairvoyant sense doesn’t move, but
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you can rotate it in all directions to view the area as desired. No spells or
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powers may be manifest while using this power.
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Valid targets are any monster within the same area as the caster.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "inc_dynconv"
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void ApplyScryEffects(object oPC)
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{
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if(DEBUG) DoDebug("prc_inc_scry: ApplyScryEffects():\n"
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+ "oPC = '" + GetName(oPC) + "'"
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);
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// The Scryer is not supposed to be visible, nor can he move or cast
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// He also can't take damage from scrying
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effect eLink = EffectSpellImmunity(SPELL_ALL_SPELLS);
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// Damage immunities
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
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// Specific immunities
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEATH));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SILENCE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_TRAP));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS));
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// Random stuff
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eLink = EffectLinkEffects(eLink, EffectCutsceneGhost());
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eLink = EffectLinkEffects(eLink, EffectCutsceneImmobilize());
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eLink = EffectLinkEffects(eLink, EffectEthereal());
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eLink = EffectLinkEffects(eLink, EffectAttackDecrease(50));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY));
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// Permanent until Scry ends
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oPC, GetLocalFloat(oPC, "ScryDuration") + 6.0);
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// Create array for storing a list of the nerfed weapons in
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array_create(oPC, "Scry_Nerfed");
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object oWeapon;
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itemproperty ipNoDam = ItemPropertyNoDamage();
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oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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if(IPGetIsMeleeWeapon(oWeapon)){
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if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
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//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
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AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
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array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
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}
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// Check left hand only if right hand had a weapon
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oWeapon = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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if(IPGetIsMeleeWeapon(oWeapon)){
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if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
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//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
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AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
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array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
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}}
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}else if(IPGetIsRangedWeapon(oWeapon)){
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if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
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//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
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AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
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array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
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}}
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oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oPC);
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if(GetIsObjectValid(oWeapon)){
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if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
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//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
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AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
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array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
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}}
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oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oPC);
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if(GetIsObjectValid(oWeapon)){
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if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
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//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
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AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
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array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
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}}
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oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oPC);
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if(GetIsObjectValid(oWeapon)){
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if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
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//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
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AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
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array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
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}}
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}
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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float fDur = 60.0 * manif.nManifesterLevel;
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if(manif.bExtend) fDur *= 2;
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SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
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SetLocalInt(oManifester, "ScrySpellId", manif.nSpellID);
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SetLocalFloat(oManifester, "ScryDuration", fDur);
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StartDynamicConversation("prc_scry_conv", oManifester, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oManifester);
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// Apply the immunity effects
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ApplyScryEffects(oManifester);
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}
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} |