forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
124 lines
4.5 KiB
Plaintext
124 lines
4.5 KiB
Plaintext
/*
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----------------
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Crisis of Life
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psi_pow_crslife
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----------------
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21/10/04 by Stratovarius
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*/ /** @file
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Crisis of Life
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Telepathy [Mind-Affecting, Death]
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Level: Telepath 7
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Manifesting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./ level)
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Target: One creature
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Duration: Instantaneous
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Saving Throw: Fortitude partial; see text
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Power Resistance: Yes
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Power Points: 13
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Metapsionics: Empower, Maximize, Twin
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You interrupt the subject’s autonomic heart rhythm, killing it instantly on
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a failed saving throw if it has 11 Hit Dice or less. If the target makes its
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saving throw or has more than 11 Hit Dice, it takes 7d6 points of damage.
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Augment: For every additional power point you spend, this power can kill a
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subject that has Hit Dice equal to 11 + the number of additional
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points.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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int nNumberOfDice = 7;
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int nDieSize = 6;
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int nMaxHD = 11 + manif.nTimesAugOptUsed_1;
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int nTargetHD = GetHitDice(oTarget);
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int nDamage;
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effect eVisDeath = EffectVisualEffect(VFX_IMP_DEATH_L);
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effect eVisDamage = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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effect eVis = EffectVisualEffect(PSI_FNF_CRISIS_OF_LIFE);
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effect eDamage;
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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// Check immunities
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DEATH, oManifester) &&
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!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS, oManifester)
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)
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{
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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//Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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// Can the target die outright and if it can, does it fail the save?
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if(nTargetHD <= nMaxHD && !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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DeathlessFrenzyCheck(oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVisDeath, oTarget);
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}
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else
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{
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if (GetHasMettle(oTarget, SAVING_THROW_FORT))
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// This script does nothing if it has Mettle, bail
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return;
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
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eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVisDamage, oTarget);
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}// end if - Too much HD or succeeded at save
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}// end if - SR check
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}// end if - Twin Power
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}// end if - Immunity check
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}
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}
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