PRC8_fork/nwn/nwnprc/trunk/psionics/psi_pow_crslife.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Crisis of Life
psi_pow_crslife
----------------
21/10/04 by Stratovarius
*/ /** @file
Crisis of Life
Telepathy [Mind-Affecting, Death]
Level: Telepath 7
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Power Resistance: Yes
Power Points: 13
Metapsionics: Empower, Maximize, Twin
You interrupt the subjects autonomic heart rhythm, killing it instantly on
a failed saving throw if it has 11 Hit Dice or less. If the target makes its
saving throw or has more than 11 Hit Dice, it takes 7d6 points of damage.
Augment: For every additional power point you spend, this power can kill a
subject that has Hit Dice equal to 11 + the number of additional
points.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
1, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester);
int nPen = GetPsiPenetration(oManifester);
int nNumberOfDice = 7;
int nDieSize = 6;
int nMaxHD = 11 + manif.nTimesAugOptUsed_1;
int nTargetHD = GetHitDice(oTarget);
int nDamage;
effect eVisDeath = EffectVisualEffect(VFX_IMP_DEATH_L);
effect eVisDamage = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eVis = EffectVisualEffect(PSI_FNF_CRISIS_OF_LIFE);
effect eDamage;
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
// Check immunities
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DEATH, oManifester) &&
!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS, oManifester)
)
{
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
//Check for Power Resistance
if(PRCMyResistPower(oManifester, oTarget, nPen))
{
// Can the target die outright and if it can, does it fail the save?
if(nTargetHD <= nMaxHD && !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
DeathlessFrenzyCheck(oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVisDeath, oTarget);
}
else
{
if (GetHasMettle(oTarget, SAVING_THROW_FORT))
// This script does nothing if it has Mettle, bail
return;
// Roll damage
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
// Target-specific stuff
nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
//Apply the VFX impact and effects
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVisDamage, oTarget);
}// end if - Too much HD or succeeded at save
}// end if - SR check
}// end if - Twin Power
}// end if - Immunity check
}
}