forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
95 lines
2.7 KiB
Plaintext
95 lines
2.7 KiB
Plaintext
/*
|
||
----------------
|
||
Crystallize
|
||
|
||
psi_pow_crystlz
|
||
----------------
|
||
|
||
25/10/04 by Stratovarius
|
||
*/ /** @file
|
||
|
||
Crystallize
|
||
|
||
Metacreativity
|
||
Level: Shaper 6
|
||
Manifesting Time: 1 standard action
|
||
Range: Medium (100 ft. + 10 ft./ level)
|
||
Target: One living creature
|
||
Duration: Permanent
|
||
Saving Throw: Fortitude negates
|
||
Power Resistance: Yes
|
||
Power Points: 11
|
||
Metapsionics: Twin
|
||
|
||
You seed the subject’s flesh with supersaturated crystal. In an eyeblink,
|
||
the subject’s form seems to freeze over, as its flesh and fluids are
|
||
instantly crystallized. Following the application of this power, the subject
|
||
appears lifeless. In fact, it is not dead (though no life can be detected
|
||
with powers or spells that detect such).
|
||
|
||
Implementation note: The effect is equivalent to standard petrification.
|
||
*/
|
||
|
||
#include "psi_inc_psifunc"
|
||
#include "psi_inc_pwresist"
|
||
#include "psi_spellhook"
|
||
#include "prc_inc_spells"
|
||
|
||
void main()
|
||
{
|
||
/*
|
||
Spellcast Hook Code
|
||
Added 2004-11-02 by Stratovarius
|
||
If you want to make changes to all powers,
|
||
check psi_spellhook to find out more
|
||
|
||
*/
|
||
|
||
if (!PsiPrePowerCastCode())
|
||
{
|
||
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||
return;
|
||
}
|
||
|
||
// End of Spell Cast Hook
|
||
|
||
object oManifester = OBJECT_SELF;
|
||
object oTarget = PRCGetSpellTargetObject();
|
||
struct manifestation manif =
|
||
EvaluateManifestation(oManifester, oTarget,
|
||
PowerAugmentationProfile(),
|
||
METAPSIONIC_TWIN
|
||
);
|
||
|
||
if(manif.bCanManifest)
|
||
{
|
||
int nDC = GetManifesterDC(oManifester);
|
||
int nPen = GetPsiPenetration(oManifester);
|
||
|
||
// Let the AI know
|
||
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
|
||
|
||
// Handle Twin Power
|
||
int nRepeats = manif.bTwin ? 2 : 1;
|
||
for(; nRepeats > 0; nRepeats--)
|
||
{
|
||
//Check for Power Resistance
|
||
if(PRCMyResistPower(oManifester, oTarget, nPen))
|
||
{
|
||
//use bioware petrify effect instead
|
||
//that works better for henchmen, DMs, etc
|
||
//as well as not petrifying undead, constructs, etc
|
||
//and putting all petrification code in one place, so builder hooks can work
|
||
PRCDoPetrification(manif.nManifesterLevel, oManifester, oTarget, manif.nSpellID, nDC);
|
||
|
||
/*
|
||
if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH))
|
||
{
|
||
//SPApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectPetrify(), oTarget);
|
||
}
|
||
*/
|
||
}
|
||
}
|
||
}
|
||
}
|