PRC8_fork/nwn/nwnprc/trunk/psionics/psi_pow_displbuf.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Dispelling Buffer
psi_pow_displbuf
----------------
15/8/05 by Stratovarius
*/ /** @file
Dispelling Buffer
Psychokinesis
Level: Kineticist 6, psychic warrior 6
Manifesting Time: 1 standard action
Range: Personal or close (25 ft. + 5 ft./2 levels); see text
Target: You or one willing creature or one object; see text
Duration: 1 hour/level
Saving Throw: None
Power Resistance: No
Power Points: 11
Metapsionics: Extend
You create a psychokinetic shield around the subject that improves the
chance that any powers affecting the subject will resist a dispel psionics
power (or a dispel magic spell) or a negation effect that targets a specific
power (such as shatter mind blank). When dispelling buffer is manifested on
a creature or object, add +5 to the DC of the dispel check for each ongoing
effect that is subject to being dispelled.
Special: When a psychic warrior manifests this power, the range is personal
and the target is the manifester.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining);
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_EXTEND
);
if(manif.bCanManifest)
{
effect eDur = EffectVisualEffect(PSI_DUR_DISPELLING_BUFFER);
float fDuration = HoursToSeconds(manif.nManifesterLevel);
if(manif.bExtend) fDuration *= 2;
// Set the marker variable
SetLocalInt(oTarget, "PRC_Power_DispellingBuffer_Active", TRUE);
// Set a VFX for the monitor to watch
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
// Start the monitor
DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
}// end if - Successfull manifestation
}
void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
{
// Has the power ended since the last beat, or does the duration run out now
if((--nBeatsRemaining == 0) ||
PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
)
{
if(DEBUG) DoDebug("psi_pow_displbuf: Power expired, clearing");
// Clear the marker
DeleteLocalInt(oTarget, "PRC_Power_DispellingBuffer_Active");
}
else
DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining));
}