forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
61 lines
1.8 KiB
Plaintext
61 lines
1.8 KiB
Plaintext
/*
|
|
----------------
|
|
Ectoplasmic Sheen, OnHeartbeat
|
|
|
|
psi_pow_greasec
|
|
----------------
|
|
|
|
30/10/04 by Stratovarius
|
|
*/ /** @file
|
|
|
|
Ectoplasmic Sheen, OnHeartbeat
|
|
|
|
Metacreativity (Creation)
|
|
Level: Psion/wilder 1
|
|
Manifesting Time: 1 standard action
|
|
Range: Close (25 ft. + 5 ft./2 levels)
|
|
Target or Area: 10-ft. square
|
|
Duration: 1 round/level
|
|
Saving Throw: See text
|
|
Power Resistance: No
|
|
Power Points: 1
|
|
Metapsionics: Extend
|
|
|
|
You create a pool of ectoplasm across the floor that inhibits motion and can cause people to slow down.
|
|
This functions as the spell grease.
|
|
*/
|
|
|
|
#include "psi_inc_psifunc"
|
|
#include "psi_inc_pwresist"
|
|
#include "psi_spellhook"
|
|
#include "prc_alterations"
|
|
|
|
void main()
|
|
{
|
|
object oCreator = GetAreaOfEffectCreator();
|
|
object oAoE = OBJECT_SELF;
|
|
object oTarget;
|
|
int nDC = GetLocalInt(oAoE, "PRC_EctoSheen_DC");
|
|
effect eFall = EffectKnockdown();
|
|
float fDelay;
|
|
|
|
// Loop over objects in the AoE
|
|
oTarget = GetFirstInPersistentObject();
|
|
while(GetIsObjectValid(oTarget))
|
|
{
|
|
if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) && (GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE))
|
|
{
|
|
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCreator))
|
|
{
|
|
fDelay = PRCGetRandomDelay(0.0, 2.0);
|
|
if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_NONE, oCreator, fDelay))
|
|
{
|
|
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFall, oTarget, 4.0, FALSE));
|
|
}// end if - Reflex to not fall down
|
|
}// end if - Difficulty limitations
|
|
}// end if - Immunity check
|
|
// Get next target
|
|
oTarget = GetNextInPersistentObject();
|
|
}// end while - Target loop
|
|
}
|