forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
157 lines
6.8 KiB
Plaintext
157 lines
6.8 KiB
Plaintext
/*
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----------------
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Inflict Pain
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psi_pow_inpain
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----------------
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25/10/04 by Stratovarius
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*/ /** @file
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Inflict Pain
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Telepathy [Mind-Affecting]
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Level: Psion/wilder 2
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Manifesting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Target: One creature
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Duration: 1 round/level
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Saving Throw: Will partial; see text
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Power Resistance: Yes
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Power Points: 3
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Metapsionics: Extend, Twin, Widen
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You telepathically stab the mind of your foe, causing horrible agony. The
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subject suffers wracking pain that imposes a -4 penalty on attack rolls,
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skill checks, and ability checks. If the target makes its save, it takes
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only a -2 penalty.
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Augment: For every 2 additional power points you spend, this power’s save DC
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increases by 1, and the power can affect an additional target. Any
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additional target cannot be more than 15 feet from another target
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of the power.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oMainTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oMainTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester) + manif.nTimesAugOptUsed_1;
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int nPen = GetPsiPenetration(oManifester);
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int nSecondary = manif.nTimesAugOptUsed_1;
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int nCounter;
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effect eLink = EffectSkillDecrease(SKILL_ALL_SKILLS, 4);
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eLink = EffectLinkEffects(eLink, EffectAttackDecrease(4));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
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effect eLink2 = EffectSkillDecrease(SKILL_ALL_SKILLS, 2);
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eLink2 = EffectLinkEffects(eLink2, EffectAttackDecrease(2));
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eLink2 = EffectLinkEffects(eLink2, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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eLink2 = EffectLinkEffects(eLink2, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
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effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
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location lTarget = GetLocation(oMainTarget);
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object oSecondaryTarget;
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float fRadius = EvaluateWidenPower(manif, FeetToMeters(15.0f));
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float fDuration = 6.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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/* Affect the main target */
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// Let the AI know
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PRCSignalSpellEvent(oMainTarget, TRUE, manif.nSpellID, oManifester);
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// Check for Power Resistance
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if(PRCMyResistPower(oManifester, oMainTarget, nPen))
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{
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// Apply impact VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMainTarget);
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// Will partial
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oMainTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oMainTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}// end if - Save for lesser effect
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else if (!GetHasMettle(oMainTarget, SAVING_THROW_WILL))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oMainTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}// end else - Apply lesser effect
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}// end if - SR check
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// Affect targets in the area if augmented
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if(nSecondary)
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{
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nCounter = 0;
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oSecondaryTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oSecondaryTarget) && nCounter < nSecondary)
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{
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if(oSecondaryTarget != oManifester &&
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oSecondaryTarget != oMainTarget &&
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spellsIsTarget(oSecondaryTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester)
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)
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{
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// Let the AI know
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PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester);
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// Check for Power Resistance
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if(PRCMyResistPower(oManifester, oSecondaryTarget, nPen))
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{
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// Apply impact VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oSecondaryTarget);
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// Will partial
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oSecondaryTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oSecondaryTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}// end if - Save for lesser effect
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else if (!GetHasMettle(oSecondaryTarget, SAVING_THROW_WILL))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oSecondaryTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}// end else - Apply lesser effect
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}// end if - SR check
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// Use up a target slot only if we actually did something to it
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nCounter += 1;
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}// end if - Target is someone we want to / can affect
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// Get next target
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oSecondaryTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}// end if - There are secondary targets
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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