PRC8_fork/nwn/nwnprc/trunk/psionics/psi_pow_mentbar.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Mental Barrier
psi_pow_mentbar
----------------
17/2/05 by Stratovarius
*/ /** @file
Mental Barrier
Clairsentience
Level: Psion/wilder 3, psychic warrior 3
Manifesting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round
Power Points: 5
Metapsionics: Extend
You project a field of improbability around yourself, creating a fleeting
protective shell. You gain a +4 deflection bonus to Armor Class.
Manifesting the power is a swift action, like manifesting a quickened power,
and it counts toward the normal limit of one quickened power per round.
Augment: You can augment this power in one or both of the following ways.
1. If you spend 4 additional power points, the deflection bonus to Armor
Class increases by 1.
2. For every additional power point you spend, this powers duration
increases by 1 round.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
4, PRC_UNLIMITED_AUGMENTATION,
1, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EXTEND
);
if(manif.bCanManifest)
{
int nBonus = 4 + manif.nTimesAugOptUsed_1;
effect eLink = EffectLinkEffects(EffectACIncrease(nBonus, AC_DEFLECTION_BONUS),
EffectVisualEffect(VFX_DUR_GLOBE_MINOR)
);
float fDuration = 6.0f * (1 + manif.nTimesAugOptUsed_2);
if(manif.bExtend) fDuration *= 2;
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel);
}// end if - Successfull manifestation
}