PRC8_fork/nwn/nwnprc/trunk/psionics/psi_pow_metaweap.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/** @file psi_pow_metaweap
Metaphysical Weapon
Metacreativity
Level: Psychic warrior 1
Manifesting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 min./level
Saving Throw: None
Power Resistance: No
Power Points: 1
Metapsionics: Extend
Metaphysical weapon gives a weapon a +1 enhancement bonus on attack rolls
and damage rolls.
Alternatively, you can affect up to 99 arrows, bolts, or bullets. The
projectiles must be of the same type, and they have to be together (in the
same stack).
You cant manifest this power on most natural weapons, including a psychic
warriors claw strike. This power does work on a weapon brought into being
by the graft weapon power.
Augment: If you spend 4 additional power points, this powers duration
increases to 1 hour per level.
In addition, for every 4 additional power points you spend, this
power improves the weapons enhancement bonus on attack rolls and
damage rolls by 1.
@author Stratovarius
@date Created: Oct 29, 2005
@date Modified: Jul 3, 2006
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_sp_func"
int DoPower(object oManifester, object oTarget, struct manifestation manif)
{
int nBonus = 1 + manif.nTimesAugOptUsed_1;
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
itemproperty ipBonus = ItemPropertyEnhancementBonus(nBonus);
float fDuration = (manif.nTimesAugOptUsed_1 == 0 ? 60.0f : HoursToSeconds(1)) * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
// Determine if we targeted a weapon or a creature
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
{
// It's a creature, target their primary weapon
oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
}
// Make sure the target is either weapon or ammo
if(!(GetWeaponRanged(oTarget) || IPGetIsMeleeWeapon(oTarget) ||
GetBaseItemType(oTarget) == BASE_ITEM_ARROW ||
GetBaseItemType(oTarget) == BASE_ITEM_BOLT ||
GetBaseItemType(oTarget) == BASE_ITEM_BULLET
) )
oTarget = OBJECT_INVALID;
// Make sure we have a valid target
if(!GetIsObjectValid(oTarget))
{
// "Target is not a weapon!"
FloatingTextStrRefOnCreature(16826667, oManifester, FALSE);
return TRUE;
}
// Add the enhancement bonus
AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oTarget, fDuration);
// Do VFX
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDur, oTarget, fDuration);
return TRUE; //Held charge is used if at least 1 touch from twinned power hits
}
void main()
{
if(!PsiPrePowerCastCode()) return;
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif;
int nEvent = GetLocalInt(oManifester, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(4,
4, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EXTEND
);
if(manif.bCanManifest)
{
if(GetLocalInt(oManifester, PRC_SPELL_HOLD) && oManifester == oTarget)
{ //holding the charge, manifesting power on self
SetLocalSpellVariables(oManifester, 1); //change 1 to number of charges
SetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION, manif);
return;
}
DoPower(oManifester, oTarget, manif);
}
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
manif = GetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION);
if(DoPower(oManifester, oTarget, manif))
DecrementSpellCharges(oManifester);
}
}
}