forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
129 lines
4.1 KiB
Plaintext
129 lines
4.1 KiB
Plaintext
/*
|
|
----------------
|
|
Matter Agitation
|
|
|
|
psi_pow_mttrag
|
|
----------------
|
|
|
|
6/12/04 by Stratovarius
|
|
*/ /** @file
|
|
|
|
Matter Agitation
|
|
|
|
Psychokinesis
|
|
Level: Psion/wilder 1
|
|
Manifesting Time: 1 standard action
|
|
Range: Close (25 ft. + 5 ft./2 levels)
|
|
Target: One object or creature
|
|
Duration: 1 round/level
|
|
Saving Throw: None
|
|
Power Resistance: Yes
|
|
Power Points: 1
|
|
Metapsionics: Extend
|
|
|
|
You can excite the structure of an object, heating it to the point of
|
|
combustion over time. The agitation grows more intense in the second and
|
|
third rounds after you manifest the power, as described below.
|
|
|
|
1st Round: Readily flammable material (paper, dry grass, tinder, torches)
|
|
ignites. Skin reddens. (1 point of fire damage)
|
|
2nd Round: Wood smolders and smokes, metal becomes hot to the touch, skin
|
|
blisters, hair smolders, paint shrivels, water boils. (1d4 points
|
|
of fire damage)
|
|
3rd and Subsequent Rounds: Wood ignites, metal scorches. Skin burns and hair
|
|
ignites, lead melts. (1d6 points of fire damage)
|
|
*/
|
|
|
|
#include "psi_inc_psifunc"
|
|
#include "psi_inc_pwresist"
|
|
#include "psi_spellhook"
|
|
#include "prc_inc_spells"
|
|
|
|
void RunImpact(object oManifester, object oTarget, int nSpellID, int nLastBeat, int nCurrentBeat = 0);
|
|
|
|
void main()
|
|
{
|
|
/*
|
|
Spellcast Hook Code
|
|
Added 2004-11-02 by Stratovarius
|
|
If you want to make changes to all powers,
|
|
check psi_spellhook to find out more
|
|
|
|
*/
|
|
|
|
if (!PsiPrePowerCastCode())
|
|
{
|
|
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
}
|
|
|
|
// End of Spell Cast Hook
|
|
|
|
object oManifester = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
struct manifestation manif =
|
|
EvaluateManifestation(oManifester, oTarget,
|
|
PowerAugmentationProfile(),
|
|
METAPSIONIC_EXTEND
|
|
);
|
|
|
|
if(manif.bCanManifest)
|
|
{
|
|
int nPen = GetPsiPenetration(oManifester);
|
|
int nBeats = manif.nManifesterLevel;
|
|
if(manif.bExtend) nBeats *= 2;
|
|
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
|
|
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
|
float fDuration = 6.0f * nBeats;
|
|
|
|
// Let the AI know
|
|
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
|
|
|
|
// SR check
|
|
if(PRCMyResistPower(oManifester, oTarget, nPen))
|
|
{
|
|
// Apply impact VFX
|
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
|
|
|
// Apply an effect for the heartbeat to track
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
|
|
|
|
// Start impact heartbeat
|
|
RunImpact(oManifester, oTarget, manif.nSpellID, nBeats);
|
|
}// end if - SR check
|
|
}// end if - Successfull manifestation
|
|
}
|
|
|
|
void RunImpact(object oManifester, object oTarget, int nSpellID, int nLastBeat, int nCurrentBeat = 0)
|
|
{
|
|
// Check for expiration
|
|
if(nCurrentBeat++ <= nLastBeat &&
|
|
!PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
|
|
)
|
|
{
|
|
// Determine damage
|
|
int nDamage;
|
|
switch(nCurrentBeat)
|
|
{
|
|
case 0: nDamage = 1; break;
|
|
case 1: nDamage = d4(); break;
|
|
default: nDamage = d6(); break;
|
|
}
|
|
|
|
// Create effects
|
|
effect eFlame = EffectVisualEffect(VFX_IMP_FLAME_S);
|
|
effect eSmoke = EffectVisualEffect(VFX_DUR_SMOKE);
|
|
effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
|
|
|
|
// Apply VFX
|
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eFlame, oTarget);
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSmoke, oTarget, 6.0f, FALSE);
|
|
|
|
// Apply damage
|
|
SPApplyEffectToObject (DURATION_TYPE_INSTANT, eDam, oTarget);
|
|
|
|
// Schedule next impact
|
|
DelayCommand(6.0f, RunImpact(oManifester, oTarget, nSpellID, nLastBeat, nCurrentBeat));
|
|
}
|
|
}
|