forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
112 lines
3.9 KiB
Plaintext
112 lines
3.9 KiB
Plaintext
/*
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----------------
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Recall Death
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psi_pow_rcldeath
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----------------
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28/10/04 by Stratovarius
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*/ /** @file
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Recall Death
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Clairsentience [Death, Mind-Affecting]
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Level: Psion/wilder 8
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Manifesting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./ level)
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Target: One creature
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Duration: Instantaneous
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Saving Throw: Will partial; see text
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Power Resistance: Yes
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Power Points: 15
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Metapsionics: Empower, Maximize, Twin
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As recall agony, except the wounds revealed by folding the fourth dimension
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are potentially fatal. If the target fails its Will save, it dies. If the
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save succeeds, the target instead takes 5d6 points of damage.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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int nNumberOfDice = 5;
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int nDieSize = 6;
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int nDamage;
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effect eDeathLink = EffectLinkEffects(EffectDeath(),
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EffectVisualEffect(VFX_IMP_DEATH_L)
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);
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effect eDamageVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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effect eDamage;
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Check immunities
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DEATH, oManifester) &&
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!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS, oManifester)
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)
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{
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// Check for immunity and Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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// Save - Will partial for just damage
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if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && !GetHasMettle(oTarget, SAVING_THROW_WILL))
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{
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
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//Apply the VFX impact and effects
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eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamageVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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}// end if - Save success
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// Failed save -> Death
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else
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{
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DeathlessFrenzyCheck(oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeathLink, oTarget);
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}// end else - Save failure
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}// end if - SR check
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}// end for - Twin Power
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}// end if - Immunity check
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}// end if - Successfull manifestation
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}
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