forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
87 lines
2.7 KiB
Plaintext
87 lines
2.7 KiB
Plaintext
/*
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----------------
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Sequester, Psionic
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psi_pow_sequestr
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----------------
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11/05/07 by Stratovarius
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*/ /** @file
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Sequester, Psionic
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Clairsentience
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Level: Psion/wilder 7
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Display: None
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Manifesting Time: 1 standard action
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Range: Touch
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Target: One willing creature or one object (up to a 2-ft. cube/level) touched
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Duration: One day/level (D)
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Saving Throw: None or Will negates (object)
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Power Resistance: No or Yes (object)
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Power Points: 13
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Metapsionics: Extend
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When cast, this spell not only prevents divination spells from working to detect or
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locate the creature or object affected by sequester, it also renders the affected
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creature or object invisible to any form of sight or seeing (as the invisibility spell).
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The spell does not prevent the subject from being discovered through tactile means or
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through the use of devices. Creatures affected by sequester become comatose and are effectively
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in a state of suspended animation until the spell wears off or is dispelled.
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Note: The Will save prevents an attended or magical object from being sequestered.
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There is no save to see the sequestered creature or object or to detect it with a divination spell.
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Material Component: A basilisk eyelash, gum arabic, and a dram of whitewash.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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float fDur = HoursToSeconds(24) * manif.nManifesterLevel;
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if(manif.bExtend) fDur *= 2;
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// Effects (Invis)
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effect eVis = EffectVisualEffect(VFX_DUR_INVISIBILITY);
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effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_IMPROVED);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eCover = EffectConcealment(50);
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effect eLink = EffectLinkEffects(eDur, eCover);
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eLink = EffectLinkEffects(eLink, eVis);
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eLink = EffectLinkEffects(eLink, eInvis);
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// Target also is in suspended animation
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eLink = EffectLinkEffects(eLink, EffectCutsceneParalyze());
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//apply the effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur);
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}
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} |