PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_falselife.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name False Life
//:: Spell FileName phs_s_falselife
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Personal range, 1 hour/level or until discharged.
You harness the power of unlife to grant yourself a limited ability to avoid
death. While this spell is in effect, you gain temporary hit points equal to
1d10 +1 per caster level (maximum +10).
Material Component: A small amount of alcohol or distilled spirits, which
you use to trace certain sigils on your body during casting. These sigils
cannot be seen once the alcohol or spirits evaporate.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Applies it as the spell - 1d10 + 1-10 tempoary HP, and previous castings
are removed.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_FALSE_LIFE)) return;
// Declare Major Variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject(); // Should be OBJECT_SELF only.
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Get duration in hour
float fDuration = PHS_GetDuration(PHS_HOURS, nCasterLevel, nMetaMagic);
// Bonus is 1d10 + 1-10 tempoary HP.
int nLevelBonus = PHS_LimitInteger(nCasterLevel, 10);
// Metamagic the bonus HP, random 1d10 + 1-10.
int nBonusHP = PHS_MaximizeOrEmpower(10, 1, nMetaMagic, nLevelBonus);
// Declare effects
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eTempHP = EffectTemporaryHitpoints(nBonusHP);
// Link effects
effect eLink = EffectLinkEffects(eCessate, eTempHP);
// Remove previous effects
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_FALSE_LIFE, oTarget);
// Signal spell cast at
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FALSE_LIFE, FALSE);
// Apply effects
PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
}