forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
65 lines
2.3 KiB
Plaintext
65 lines
2.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Find Traps
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//:: Spell FileName PHS_S_FindTraps
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Personal, 1 min/level.
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You gain intuitive insight into the workings of traps. You can detect magical
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traps only detectable by a rogue (Normal traps of DC 35 or over are still
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impossible to find however). In addition, you gain an insight bonus equal
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to one-half your caster level (maximum +10) on Search checks made to find
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traps while the spell is in effect.
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Note that find traps grants no ability to disable the traps that you may
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find.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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up to +10 search checks, and spell-like traps we can script can be detected
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by these, even if they are not a rogue.
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We cannot delve into hard-coded "rogues can only detect DC35 traps" though.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check
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if(!PHS_SpellHookCheck(PHS_SPELL_FIND_TRAPS)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject(); // Should be object self.
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration is 1 minute/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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// Bonus to search...1 to 10.
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int nBonus = PHS_LimitInteger(nCasterLevel / 2, 10);
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// Declare effects
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effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eSearch = EffectSkillIncrease(SKILL_SEARCH, nBonus);
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// Link effects
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effect eLink = EffectLinkEffects(eCessate, eSearch);
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// Make it into a trap-only effect
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eLink = VersusTrapEffect(eLink);
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// Remove previous effects
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_FIND_TRAPS, oTarget);
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// Signal spell cast at
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FIND_TRAPS, FALSE);
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// Apply effects
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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