PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_findtraps.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Find Traps
//:: Spell FileName PHS_S_FindTraps
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Personal, 1 min/level.
You gain intuitive insight into the workings of traps. You can detect magical
traps only detectable by a rogue (Normal traps of DC 35 or over are still
impossible to find however). In addition, you gain an insight bonus equal
to one-half your caster level (maximum +10) on Search checks made to find
traps while the spell is in effect.
Note that find traps grants no ability to disable the traps that you may
find.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
up to +10 search checks, and spell-like traps we can script can be detected
by these, even if they are not a rogue.
We cannot delve into hard-coded "rogues can only detect DC35 traps" though.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check
if(!PHS_SpellHookCheck(PHS_SPELL_FIND_TRAPS)) return;
// Declare Major Variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject(); // Should be object self.
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Duration is 1 minute/level
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
// Bonus to search...1 to 10.
int nBonus = PHS_LimitInteger(nCasterLevel / 2, 10);
// Declare effects
effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eSearch = EffectSkillIncrease(SKILL_SEARCH, nBonus);
// Link effects
effect eLink = EffectLinkEffects(eCessate, eSearch);
// Make it into a trap-only effect
eLink = VersusTrapEffect(eLink);
// Remove previous effects
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_FIND_TRAPS, oTarget);
// Signal spell cast at
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FIND_TRAPS, FALSE);
// Apply effects
PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
}