PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_freedommov.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

78 lines
2.8 KiB
Plaintext

/*:://////////////////////////////////////////////
//:: Spell Name Freedom of Movement
//:: Spell FileName phs_s_freedommov
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
1 creature touched. 10 min/level duration.
It removes slow, paralysis, entangle and movement speed decreases caused
by spells and spell-like effects on the target. It also makes them immune
to the same.
//:://///////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Almost like 3.5E, apart from no grappling or underwater stuff to worry
about.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_FREEDOM_OF_MOVEMENT)) return;
// Declare Major Variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nMetaMagic = PHS_GetMetaMagicFeat();
int nCasterLevel = PHS_GetCasterLevel();
effect eCheck;
int nType;
// Duration is 10 turns/level
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
// Declare effects
effect eDur = EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT);
effect eParalysis = EffectImmunity(IMMUNITY_TYPE_PARALYSIS);
effect eEntangle = EffectImmunity(IMMUNITY_TYPE_ENTANGLE);
effect eSlow = EffectImmunity(IMMUNITY_TYPE_SLOW);
effect eMove = EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
// Link effects
effect eLink = EffectLinkEffects(eParalysis, eDur);
eLink = EffectLinkEffects(eLink, eEntangle);
eLink = EffectLinkEffects(eLink, eSlow);
eLink = EffectLinkEffects(eLink, eMove);
eLink = EffectLinkEffects(eLink, eCessate);
// Fire cast spell at event for the specified target
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FREEDOM_OF_MOVEMENT, FALSE);
// Remove previous castings of freedom of movement (even if it doesn't stack)
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_FREEDOM_OF_MOVEMENT, oTarget);
// Remove slow, entangle (web), paralysis, and movement speed decreases.
eCheck = GetFirstEffect(oTarget);
// Loop effects
while(GetIsEffectValid(eCheck))
{
nType = GetEffectType(eCheck);
if(nType == EFFECT_TYPE_PARALYZE ||
nType == EFFECT_TYPE_ENTANGLE ||
nType == EFFECT_TYPE_SLOW ||
nType == EFFECT_TYPE_MOVEMENT_SPEED_DECREASE)
{
RemoveEffect(oTarget, eCheck);
}
eCheck = GetNextEffect(oTarget);
}
// Apply immuntities and visuals.
PHS_ApplyDuration(oTarget, eLink, fDuration);
}