PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_heroismgrt.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Heroism, Greater
//:: Spell FileName PHS_S_HeroismGrt
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
+4 morale bonus to attack rolls, saves, skill checks. Immunity to fear
effects, and temp. hit points equal to caster level (max 20). 1 min/level
duration. 1 creature touched.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
As spell description.
Also removes lesser version!
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell hook check.
if(!PHS_SpellHookCheck(PHS_SPELL_HEROISM_GREATER)) return;
// Declare major objects
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Up to +20 Temp HP
int nHP = PHS_LimitInteger(nCasterLevel, 20);
// Duration in 10 turns
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
// Declare effects
effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 4);
effect eAttack = EffectAttackIncrease(4);
effect eSkill = EffectSkillIncrease(SKILL_ALL_SKILLS, 4);
effect eFear = EffectImmunity(IMMUNITY_TYPE_FEAR);
effect eHP = EffectTemporaryHitpoints(nHP);
// Link effects
effect eLink = EffectLinkEffects(eCessate, eSave);
eLink = EffectLinkEffects(eLink, eAttack);
eLink = EffectLinkEffects(eLink, eSkill);
eLink = EffectLinkEffects(eLink, eFear);
eLink = EffectLinkEffects(eLink, eHP);
// Remove previous castings
PHS_RemoveMultipleSpellEffectsFromTarget(oTarget, PHS_SPELL_HEROISM_GREATER, PHS_SPELL_HEROISM);
// Signal spell cast at
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_HEROISM_GREATER, FALSE);
// Apply new effects
PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
}