forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
126 lines
4.7 KiB
Plaintext
126 lines
4.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Mage’s Disjunction
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//:: Spell FileName PHS_S_MagesDisjc
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Magic 9, Sor/Wiz 9
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Components: V
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Casting Time: 1 standard action
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Range: Close (8M)
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Area: All magical effects and magic items within a 13.33-M.-radius burst
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Duration: Instantaneous
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Saving Throw: Will negates (object)
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Spell Resistance: No
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All magical effects from spells and magic items within the radius of the
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spell, except for those that you carry or touch, are disjoined. That is,
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spells and spell-like effects are separated into their individual components
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(ending the effect as a dispel magic spell does), and each permanent magic
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item which is not an artifact (value of 1000 gold or less) must make a
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successful Will save or be turned into a normal item. An item in a
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creature’s possession uses its own Will save bonus or its possessor’s Will
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save bonus, whichever is higher.
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You also have a 1% chance per caster level of destroying an antimagic field.
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If the antimagic field survives the disjunction, no items within it are
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disjoined.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Target: Always Area:
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- It will remove all magical effects from everyone in the area (Using
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PHS_DisjoinMagic()).
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- For each ongoing area or effect spell whose point of origin is within the
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area of the dispel magic spell, it gets destroyed.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check
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if(!PHS_SpellHookCheck(PHS_SPELL_MAGES_DISJUNCTION)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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location lTarget = GetSpellTargetLocation();
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object oTarget;
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int nCasterLevel = PHS_GetCasterLevel();
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// Area of effect - apply the visual
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effect eImpact = EffectVisualEffect(VFX_IMP_DISPEL_DISJUNCTION);
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PHS_ApplyLocationVFX(lTarget, eImpact);
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// We first need to make sure that we check antimagic fields
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 13.33, lTarget, TRUE, OBJECT_TYPE_AREA_OF_EFFECT);
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while(GetIsObjectValid(oTarget))
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{
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// First, we make sure it is a Antimagic Field
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// if(GetTag(oTarget) == PHS_AOE_TAG_PER_ANITMAGIC_FIELD)
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{
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// If it is we have a 1% chance/caster level of disjoining it
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if(d100() <= nCasterLevel)
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{
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// Destroy it
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DestroyObject(oTarget);
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}
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else
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{
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// Else, we set so that all those in it cannot have thier items
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// disjoined.
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}
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}
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// Next target
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_FEET_40, lTarget, TRUE, OBJECT_TYPE_AREA_OF_EFFECT);
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}
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// Loop all targets, and AOE's in the AOE.
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_FEET_40, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_AREA_OF_EFFECT);
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while(GetIsObjectValid(oTarget))
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{
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// Check object type
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if(GetObjectType(oTarget) == OBJECT_TYPE_AREA_OF_EFFECT)
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{
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// Remove it if it is from a spell
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if(PHS_GetAOECasterLevel(oTarget) >= 1)
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{
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// Check if it is an antimagic field
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// if(GetTag(oTarget) != PHS_TAG_AOE_PER_ANITMAGIC_FIELD)
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{
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SetPlotFlag(oTarget, FALSE);
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DestroyObject(oTarget);
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}
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}
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}
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else
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{
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// Dispel anyone - only check no PvP
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Dispel the target
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// Signal event based on friendly rating.
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if(GetIsFriend(oTarget) || GetFactionEqual(oTarget))
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{
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// Not hostile
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_MAGES_DISJUNCTION, FALSE);
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}
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else
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{
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// Hostile
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_MAGES_DISJUNCTION);
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}
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// Dispel the target!
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PHS_DisjoinMagic(oTarget, VFX_IMP_DISPEL_DISJUNCTION);
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}
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}
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// Next target
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, 13.33, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_AREA_OF_EFFECT);
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}
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}
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