forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
75 lines
3.0 KiB
Plaintext
75 lines
3.0 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Mage’s Magnificent Mansion
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//:: Spell FileName PHS_S_MagesMgMan
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Creation)
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Level: Sor/Wiz 7
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Components: V, S, F
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Casting Time: 1 standard action
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Range: Close (8M)
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Effect: Extradimensional mansion (S)
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Duration: 2 hours/level (D)
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Saving Throw: None
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Spell Resistance: No
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You conjure up an extradimensional dwelling that has a single entrance on
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the plane from which the spell was cast. The entry point looks like a faint
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shimmering in the air. Only those in your party may enter the mansion, and
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the portal is shut and made invisible behind you when you enter. You may
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open it again by simply opening the exit door that leads from the mansion.
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Once observers have passed beyond the entrance, they are in a magnificent
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foyer with numerous chambers beyond. The atmosphere is clean, fresh, and
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warm.
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The plan of the Mansion is 50x50M up to level 14, 70x70 from levels 15 to
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18 and 100x100 from levels 19 and up. Choices of many interiors you choose
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before casting the spell are avalible and are furnished approprately. The
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Mansion has enough food for an entire banquet and is a safe place to rest.
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A staff of near-transparent servants (as many as two per caster level),
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liveried and obedient, wait upon all who enter. The servants function as
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unseen servant spells except that they are visible and can go anywhere in
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the mansion. They can provide drinks and food.
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Since the place can be entered only through its special portal, outside
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conditions do not affect the mansion, nor do conditions inside it pass to
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the plane beyond.
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Focus: A miniature portal carved from ivory, a small piece of polished
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marble, and a tiny silver spoon (each item worth 5 gp).
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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This spell creates a doorway which will lead to an approprately sized
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mansion, if it isn't empty.
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The caster can choose beforehand, or at the time of casting (if not set or
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already someone in thier mansion size and type) what type of mansion to use.
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Tags are as in PHS_MAGEMAN11, for type 1 (castle) size 1 (smallest, 5x5)
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Size - Tiles
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1 - 5x5 (50x50M). Includes some bedrooms, and a grandish banquet.
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2 - 7x7 (70x70M). Includes additional battle-orentated place.
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3 - 10x10 (100x100M). Includes 2 floors (in the same area), thus more space.
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Number - Tileset Type
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1 - Castle Interior
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2 - City Interior (House/Inn style)
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3 - Underdark Interior
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4 -
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etc.
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Not complete.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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