forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Magic Jar
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//:: Spell FileName PHS_S_MagicJar
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Necromancy
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Level: Sor/Wiz 5
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Components: V, S, F
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Casting Time: 1 standard action
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Range: Medium (20M)
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Target: One creature
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Duration: 1 hour/level or until you return to your body
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Saving Throw: Will negates; see text
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Spell Resistance: Yes
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By casting magic jar, you place your soul in a gem or large crystal (known
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as the magic jar), leaving your body lifeless. Then you can attempt to take
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control of a nearby body, forcing its soul into the magic jar. You may move
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back to the jar (thereby returning the trapped soul to its body) and attempt
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to possess another body. The spell ends when you send your soul back to your
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own body, leaving the receptacle empty.
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More description.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Rating: Traps or something, I don't know! Rating: HARD
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Placeholder script.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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