PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_magicjar.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Magic Jar
//:: Spell FileName PHS_S_MagicJar
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Necromancy
Level: Sor/Wiz 5
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (20M)
Target: One creature
Duration: 1 hour/level or until you return to your body
Saving Throw: Will negates; see text
Spell Resistance: Yes
By casting magic jar, you place your soul in a gem or large crystal (known
as the magic jar), leaving your body lifeless. Then you can attempt to take
control of a nearby body, forcing its soul into the magic jar. You may move
back to the jar (thereby returning the trapped soul to its body) and attempt
to possess another body. The spell ends when you send your soul back to your
own body, leaving the receptacle empty.
More description.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Rating: Traps or something, I don't know! Rating: HARD
Placeholder script.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}