PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_nondetecti.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

46 lines
1.7 KiB
Plaintext
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*:://////////////////////////////////////////////
//:: Spell Name Nondetection
//:: Spell FileName PHS_S_Nondetecti
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Abjuration
Level: Rgr 4, Sor/Wiz 3, Trickery 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature or object touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
The warded creature or object becomes difficult to detect by divination
spells such as clairaudience/clairvoyance, locate object, and detect spells.
Nondetection also prevents location by such magic items as crystal balls. If
a divination is attempted against the warded creature or item, the caster of
the divination must succeed on a caster level check (1d20 + caster level)
against a DC of 11 + the caster level of the spellcaster who cast
nondetection. If you cast nondetection on yourself or on an item currently
in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creatures gear as well as
the creature itself.
Material Component: A pinch of diamond dust worth 50 gp.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Placeholder script.
Probably easy enough, I don't know, no scyring/detecting yet.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}