forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
47 lines
1.8 KiB
Plaintext
47 lines
1.8 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Plane Shift
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//:: Spell FileName PHS_S_PlaneShift
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Teleportation)
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Level: Clr 5, Sor/Wiz 7
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Components: V, S, F
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched, or up to eight willing creatures joining hands
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Duration: Instantaneous
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Saving Throw: Will negates
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Spell Resistance: Yes
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You move yourself or some other creature to another plane of existence or
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alternate dimension. If several willing persons link hands in a circle, as
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many as eight can be affected by the plane shift at the same time. Precise
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accuracy as to a particular arrival location on the intended plane is nigh
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impossible. From the Material Plane, you can reach any other plane, though
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you appear 5 to 500 miles (5d%) from your intended destination.
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Note: Plane shift transports creatures instantaneously and then ends. The
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creatures need to find other means if they are to travel back.
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Focus: A small, forked metal rod. The size and metal type dictates to which
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plane of existence or alternate dimension the spell sends the affected
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creatures.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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This will be possible when planes are eventually in. Maybe an escape
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method, if they can outrun the appropriate monsters...
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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