forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
64 lines
2.0 KiB
Plaintext
64 lines
2.0 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Resistance
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//:: Spell FileName PHS_S_Resistance
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 minute
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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You imbue the subject with magical energy that protects it from harm,
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granting it a +1 resistance bonus on saves.
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Arcane Material Component: A miniature cloak.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Removed permamcy comment for now.
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Not adding permancy until got permamency spell running, if ever.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_RESISTANCE)) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nCasterLevel = PHS_GetCasterLevel();
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// Duration = 1 minute
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float fDuration = PHS_GetDuration(PHS_MINUTES, 1, nMetaMagic);
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// Delcare effects
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 1, SAVING_THROW_TYPE_ALL);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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// Link effects
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effect eLink = EffectLinkEffects(eSave, eCessate);
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// Remove previous castings
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_RESISTANCE, oTarget);
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// Signal event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_RESISTANCE, FALSE);
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// Apply effects
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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