PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_searinglgt.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Searing Light
//:: Spell FileName PHS_S_SearingLgt
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
20M, ray, SR applies, no save. Ranged touch attack.
Normal creature: 1d8/2 levels (to 5d8)
Undead: 1d6/level (max 10d6)
Undead who hates light: 1d8/level (max 10d8)
Construct/inanimate object: 1d6/2 levels (max 5d6)
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
As spell description. Similar to bioware one - needs a touch attack, however!
Spell file similar to Ray of Frost.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_SEARING_LIGHT)) return;
// Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nRace = GetRacialType(oTarget);
int nObjectType = GetObjectType(oTarget);
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Needs a touch attack
int nTouch = PHS_SpellTouchAttack(PHS_TOUCH_RAY, oTarget, TRUE);
// Damage is dependant on target race.
int nDam, nDice, nSides;
// Undead - max damage, 1dX/level
if(nRace == RACIAL_TYPE_UNDEAD)
{
// 1dX a level
nDice = PHS_LimitInteger(nCasterLevel, 10);
// If special undead who hates sun, we do extra damage
if(PHS_GetHateSun(oTarget))
{
// up to 10d8 (3-80)
nSides = 8;
}
else
{
// up to 10d6 - still really powerful (3-60)
nSides = 6;
}
}
else
{
// Max of 1dX/2 levels
nDice = PHS_LimitInteger(nCasterLevel/2, 5);
// If construct/any non-creature, 1d6/2 levels, to 5d6.
if(nRace == RACIAL_TYPE_CONSTRUCT || nObjectType != OBJECT_TYPE_CREATURE)
{
// Max 5d6
nSides = 6;
}
// Anything else - Max of 5d8 - 1d8/2 levels
else
{
// Max 5d8
nSides = 8;
}
}
// Define nDam
nDam = PHS_MaximizeOrEmpower(nSides, nDice, nMetaMagic, FALSE, nTouch);
// Declare effects
effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
// Signal event
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SEARING_LIGHT);
// Do ray visual
PHS_ApplyTouchBeam(oTarget, VFX_BEAM_HOLY, nTouch);
// Touch attack
if(nTouch)
{
// PvP check and spell immunity check
if(!GetIsReactionTypeFriendly(oTarget) &&
PHS_TotalSpellImmunity(oTarget))
{
// Resistance
if(!PHS_SpellResistanceCheck(oCaster, oTarget))
{
// Apply damage and VFX
PHS_ApplyDamageVFXToObject(oTarget, eVis, nDam, DAMAGE_TYPE_DIVINE);
}
}
}
}