forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
46 lines
1.7 KiB
Plaintext
46 lines
1.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Stinking Cloud: On Exit
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//:: Spell FileName PHS_S_StinkClouB
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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If they have the spells effects, we remove them, and might apply them for
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1d4 + 1 additional rounds if we did remove any.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check if they have it
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object oTarget = GetExitingObject();
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int nMetaMagic = PHS_GetAOEMetaMagic();
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int bHasIt = PHS_GetHasAOEEffects(PHS_SPELL_STINKING_CLOUD, oTarget);
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// Exit - remove effects
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PHS_AOE_OnExitEffects(PHS_SPELL_STINKING_CLOUD);
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// Have we got no more AOE's to move out of?
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// If we just removed the only case of stinking cloud, yes, we just removed
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// it from us, and we had it, so we want 1d4 + 1 extra rounds,.
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if(bHasIt == TRUE && bHasIt != PHS_GetHasAOEEffects(PHS_SPELL_STINKING_CLOUD, oTarget))
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{
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// Put it on for 1d4 + 1 rounds.
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float fDuration = PHS_GetRandomDuration(PHS_ROUNDS, 4, 1, nMetaMagic, 1);
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// Declare Effects
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDaze = EffectDazed();
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eMind, eDaze);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Apply the daze for the duration (no impact VFX's)
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PHS_ApplyDuration(oTarget, eLink, fDuration);
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}
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}
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