forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
79 lines
2.8 KiB
Plaintext
79 lines
2.8 KiB
Plaintext
/*:://////////////////////////////////////////////
|
||
//:: Spell Name Stoneskin
|
||
//:: Spell FileName PHS_S_Stoneskin
|
||
//:://////////////////////////////////////////////
|
||
//:: In Game Spell desctiption
|
||
//:://////////////////////////////////////////////
|
||
Abjuration
|
||
Level: Drd 5, Earth 6, Sor/Wiz 4, Strength 6
|
||
Components: V, S, M
|
||
Casting Time: 1 standard action
|
||
Range: Touch
|
||
Target: Creature touched
|
||
Duration: 10 min./level or until discharged
|
||
Saving Throw: Will negates (harmless)
|
||
Spell Resistance: Yes (harmless)
|
||
|
||
The warded creature gains resistance to blows, cuts, stabs, and slashes. The
|
||
subject gains damage reduction 10/+5. (It ignores the first 10 points of
|
||
damage each time it takes damage, though a weapon with a +5 enhancement bonus
|
||
or any magical attack bypasses the reduction.) Once the spell has prevented a
|
||
total of 10 points of damage per caster level (maximum 150 points), it is
|
||
discharged.
|
||
|
||
Material Component: Granite and 250 gp worth of diamond dust sprinkled on
|
||
the target’s skin.
|
||
//:://////////////////////////////////////////////
|
||
//:: Spell Effects Applied / Notes
|
||
//:://////////////////////////////////////////////
|
||
Adamite weapons - impossible really...
|
||
|
||
So, we make it the 3E +5 version - well, its better then nothing, and
|
||
only very epic weapons can really pierce it.
|
||
|
||
Uses standard effects.
|
||
//:://////////////////////////////////////////////
|
||
//:: Created By: Jasperre
|
||
//::////////////////////////////////////////////*/
|
||
|
||
#include "PHS_INC_SPELLS"
|
||
|
||
void main()
|
||
{
|
||
// Spell Hook Check.
|
||
if(!PHS_SpellHookCheck(PHS_SPELL_STONESKIN)) return;
|
||
|
||
// Check for the Diamond Dust (250GP value)
|
||
if(!PHS_ComponentExactItemRemove(PHS_ITEM_DIAMOND_DUST, "Diamond Dust", "Stoneskin")) return;
|
||
|
||
// Declare major variables
|
||
object oCaster = OBJECT_SELF;
|
||
object oTarget = GetSpellTargetObject();
|
||
int nCasterLevel = PHS_GetCasterLevel();
|
||
int nMetaMagic = PHS_GetMetaMagicFeat();
|
||
|
||
// Duration is 10 minutes/level
|
||
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
|
||
|
||
// Stoneskin amount to protect against is up to 150, at 10/+5
|
||
int nStoneskinAmount = PHS_LimitInteger(nCasterLevel * 10, 150);
|
||
|
||
// Declare effects
|
||
effect eStone = EffectDamageReduction(10, DAMAGE_POWER_PLUS_FIVE, nStoneskinAmount);
|
||
effect eDur = EffectVisualEffect(VFX_DUR_PROT_STONESKIN);
|
||
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
||
|
||
// Link effects
|
||
effect eLink = EffectLinkEffects(eStone, eDur);
|
||
eLink = EffectLinkEffects(eLink, eCessate);
|
||
|
||
// Remove previous effects
|
||
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_STONESKIN, oTarget);
|
||
|
||
// Signal spell cast at
|
||
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_STONESKIN, FALSE);
|
||
|
||
// Apply effects to the target
|
||
PHS_ApplyDuration(oTarget, eLink, fDuration);
|
||
}
|