forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Water Breathing
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//:: Spell FileName PHS_S_WaterBreat
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Clr 3, Drd 3, Sor/Wiz 3, Water 3
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Living creatures touched
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Duration: 2 hours/level; see text
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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The transmuted creatures can breathe water freely. Divide the duration
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evenly among all the creatures you touch.
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The spell does not make creatures unable to breathe air.
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Arcane Material Component: A short reed or piece of straw.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Probably DM only...Water? Where?
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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