PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_zonetruth.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Zone of Truth
//:: Spell FileName PHS_S_ZoneTruth
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Enchantment (Compulsion) [Mind-Affecting]
Level: Clr 2, Pal 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (8M)
Area: 6.67M-radius (20-ft.) emanation
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes
DM Spell: Partly; see text
Creatures within the emanation area (or those who enter it) cant speak any
deliberate and intentional lies. Each potentially affected creature is
allowed a (private) save to avoid the effects when the spell is cast or
when the creature first enters the emanation area. Affected creatures are
aware of this enchantment. Therefore, they may avoid answering questions to
which they would normally respond with a lie, or they may be evasive as long
as they remain within the boundaries of the truth. Creatures who leave the
area are free to speak as they choose.
Note that any unwilling PC or DM will not undertake the spell properly. Only
each player (and any DMs in the area) will know the results of the saving
throw. Normal resistance and saves are done so that the caster will not know
if they are forced to tell the truth or not.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Invisible Zone of Truth;
- DM run for NPC's.
- DM's know all results of all saving throws. Displayed to DM's privatly.
PC's must DIY, although the saves are made privatly and not against the
enemy player at all.
Instead, I have added a (placeable) object into the SMP area, tagged
as "PHS_ZONE_OF_TRUTH" and thus use that to pass into the parameters, as
well as the Resisting spell part (ok, not too good because SR might always
suceed, but oh well).
The main thing is the caster DOES NOT KNOW if the person has passed or failed
in the saves or resistance checks. For personal spells, it is fine, for this,
it is not.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell hook check.
if(!PHS_SpellHookCheck(PHS_SPELL_ZONE_OF_TRUTH)) return;
// Declare major variables
location lTarget = GetSpellTargetLocation();
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Duration in minutes
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
// Declare effects
effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_ZONE_OF_TRUTH);
effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_20);
// Apply effects
PHS_ApplyLocationDurationAndVFX(lTarget, eImpact, eAOE, fDuration);
}