PRC8_fork/nwn/nwnprc/trunk/smp/smp_0_completed.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/* COMPLETED SPELLS ETC. LIST
Nothing to do with 2da entries.
to: astral projection
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Finished Working Script:
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Acid Fog
Acid Splash
Aid
Animate Rope
Antilife Shell
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Finished, Untested Script:
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Alarm
Align Weapon
Antiplant Shell
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Finished, DM only spells:
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Air Walk
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Unfinished Script:
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Alter Self - Needs some appearace changing and the setup conversation finished.
Analyze Dweomer - Definately needs some major work mechanics wise, or simplifying of the spell.
Animal Shapes - Polymorph based. Need constants/Polymorph.2da entries.
Animal Trance - Concentration. Also not got the effect of animals following a person.
Animate Dead - Hard script to do without doing a new death system for various things, editing AI etc.
Animate Objects - Need to sort out what creatures we can animate. Need to add new appearance.2da lines, like the chest and APPEARANCE_TYPE_OBJECT_CANDLE.
Animate Plants - as above animate objects.
Arcane Eye - Basically, creates an eye which you can look out of. Kind of possible. Coolish spell for scouting too!
Arcane Mark - Fun little spell, and quite easy. If we create a placable with a visual effect on (or not) it'd work.
Arcane Sight - Needs some like Analyze Dweomer and Detect Magic.
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Might be impossible:
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Antipathy - very/quite hard. This might well be not worth it, but is a neat little (9th level) spell.
Arcane Lock - reworking the entire locking inbuilt system might not be worth it in the slightest.
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Noted as impossible for some reason:
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Animal Growth - Need physical changes (growing of an animal).
Antimagic Field - bah! without any "supression" functions, at all, this is in one word: Impossible.
*/
void main()
{
}