forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
80 lines
2.8 KiB
Plaintext
80 lines
2.8 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Seal Magic
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//:: Spell FileName XXX_S_SealMagic
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Sor/Wiz 6
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Components: V, S
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One creature
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Duration: Permanent
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Saving Throw: Will negates
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Spell Resistance: Yes
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Source: Various (Dante Darkstar)
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Upon casting Seal Magic a crimson circle of runes appears on the floor
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around the target for a moment. Afterwards, the spell seals target’s magical
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powers. Affected creature cannot use spells and spell-like abilities until
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this spell removed (it can still use its supernatural abilities and items).
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This spell cannot be dispelled by Dispel Magic. Only Remove Curse cast by
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caster of at least your level or Mordekainen’s Disjunction (regardless of
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its caster level) can remove this spell’s effects. Wish, Limited Wish and
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Miracle also can remove this spell if used for this purpose.
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Note: affected creatures are not automatically aware of thier state (so
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they don’t know they cannot cast spells anymore unless they try, and even
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then they can come up to a wrong conclusions, like your spell creating
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antimagic field where he stands).
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Applies it, secretly.
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Of course, saves and things are visiable, oh well.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!SMP_SpellHookCheck(SMP_SPELL_SEAL_MAGIC)) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nSpellSaveDC = SMP_GetSpellSaveDC();
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int nMetaMagic = SMP_GetMetaMagicFeat();
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// Declare Effects
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effect eSeal = EffectSpellFailure(100, SPELL_SCHOOL_GENERAL);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eSeal, eCessate);
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// Always fire spell cast at event
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SMP_SignalSpellCastAt(oTarget, SMP_SPELL_SEAL_MAGIC, TRUE);
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// Must check reaction type for PvP
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Check spell resistance and immunities.
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if(!SMP_SpellResistanceCheck(oCaster, oTarget))
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{
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//Make Will Save to negate effect
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if(!SMP_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC))
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{
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// Apply VFX Impact and daze effect
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SMP_ApplyPermanent(oTarget, eLink);
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}
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}
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}
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}
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