PRC8_fork/nwn/nwnprc/trunk/spells/nw_s0_flmlash.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Flame Lash
//:: NW_S0_FlmLash.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creates a whip of fire that targets a single
individual
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 21, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
int EleDmg = ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE);
int nCasterLevel = CasterLvl;
int nMetaMagic = PRCGetMetaMagicFeat();
if(nCasterLevel > 3)
{
nCasterLevel = (nCasterLevel-3)/3;
}
else
{
nCasterLevel = 0;
}
int nDamage = d6(2 + nCasterLevel);
//Enter Metamagic conditions
if ((nMetaMagic & METAMAGIC_MAXIMIZE))
{
nDamage = 6 * (2 + nCasterLevel);//Damage is at max
}
if ((nMetaMagic & METAMAGIC_EMPOWER))
{
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
}
nDamage += SpellDamagePerDice(OBJECT_SELF, 2 + nCasterLevel);
CasterLvl +=SPGetPenetr();
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
effect eRay = EffectBeam(VFX_BEAM_FIRE_LASH, OBJECT_SELF, BODY_NODE_HAND);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7,FALSE);
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FLAME_LASH));
if (!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl, 1.0))
{
//nDamage += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (nDC), SAVING_THROW_TYPE_FIRE);
effect eDam = PRCEffectDamage(oTarget, nDamage, EleDmg);
if(nDamage > 0)
{
//Apply the VFX impact and effects
DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
}
}
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}