PRC8_fork/trunk/scripts/prc_sod_deathtch.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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//::///////////////////////////////////////////////
//:: Slayer of Domiel Death Touch
//:: prc_sod_deathtch.nss
//::///////////////////////////////////////////////
/*
Roll d6 per Slayer level. If it is equal or greater
than the targets current Hitpoints, it dies.
Only works on evil creatures
*/
//:://////////////////////////////////////////////
//:: Created By: Stratovarius
//:: Created On: 27.2.2006
//:://////////////////////////////////////////////
#include "prc_alterations"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L);
effect eDeath = EffectDeath();
effect eLink = EffectLinkEffects(eDeath, eVis);
int nHP = GetCurrentHitPoints(oTarget);
int nRoll = d6(GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC));
// If the roll is greater or equal and you hit on a melee touch attack and the target is evil
if (nRoll >= nHP && TouchAttackMelee(oTarget) > 0 && GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
}