PRC8_fork/trunk/scripts/prc_dnc_frauraa.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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//::///////////////////////////////////////////////
//:: Aura of Fear On Enter
//:: NW_S1_AuraFearA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the player
must make a will save or be struck with fear because
of the creatures presence.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
// shaken -2 attack,weapon dmg,save.
// panicked -2 save + flee away ,50 % drop object holding
#include "prc_inc_spells"
void main()
{
//Declare major variables
object oTarget = GetEnteringObject();
effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eDur3 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
int nDC = 10 + (GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, GetAreaOfEffectCreator())/2) + GetAbilityModifier(ABILITY_CHARISMA,GetAreaOfEffectCreator());
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()) && GetHitDice(oTarget)<=GetHitDice(GetAreaOfEffectCreator()))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR));
//Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectShaken(), oTarget, RoundsToSeconds(GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, GetAreaOfEffectCreator())));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}