forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
296 lines
15 KiB
Plaintext
296 lines
15 KiB
Plaintext
//real power spell constants
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// Level 1 Powers
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const int POWER_BOLT = 14001;
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const int POWER_CALLTOMIND = 14002;
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const int POWER_CHARMPERSON = 14003;
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const int POWER_CRYSTALSHARD = 14004;
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const int POWER_DAZE = 14005;
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const int POWER_DECELERATION = 14006;
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const int POWER_DEFPRECOG = 14007;
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const int POWER_DEMORALIZE = 14008;
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const int POWER_DISABLE = 14009;
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const int POWER_DISSIPATINGTOUCH = 14010;
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const int POWER_DISTRACT = 14011;
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const int POWER_EMPTYMIND = 14012;
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const int POWER_CONCEALTHOUGHT = 14013;
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const int POWER_ENERGYRAY_COLD = 14014;
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const int POWER_ENERGYRAY_ELEC = 14015;
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const int POWER_ENERGYRAY_FIRE = 14016;
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const int POWER_ENERGYRAY_SONIC = 14017;
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const int POWER_ENTANGLE = 14018;
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const int POWER_FORCESCREEN = 14019;
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const int POWER_GREASE = 14020;
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const int POWER_GRIP_IRON = 14265;
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const int POWER_HAMMER = 14021;
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const int POWER_INERTIALARMOUR = 14022;
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const int POWER_MINDTHRUST = 14023;
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const int POWER_MYLIGHT = 14024;
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const int POWER_OFFPRECOG = 14025;
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const int POWER_OFFPRESC = 14026;
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const int POWER_STOMP = 14027;
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const int POWER_SYNESTHETE = 14028;
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const int POWER_THICKSKIN = 14029;
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const int POWER_VIGOR = 14030;
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const int POWER_EMPATHY = 14031;
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const int POWER_FARHAND = 14032;
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const int POWER_MATTERAGITATION = 14033;
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const int POWER_SKATE = 14034;
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const int POWER_TELEMPATHICPRO = 14035;
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const int POWER_ASTRALCONSTRUCT_SLOT1 = 14036;
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const int POWER_ASTRALCONSTRUCT_SLOT2 = 14037;
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const int POWER_ASTRALCONSTRUCT_SLOT3 = 14038;
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const int POWER_ASTRALCONSTRUCT_SLOT4 = 14039;
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const int POWER_BURST = 14041;
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const int POWER_DESTINYDISSONANCE = 14042;
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const int POWER_PRECOGNITION_MAIN = 14043;
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const int POWER_PRECOGNITION_ATTACK = 14044;
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const int POWER_PRECOGNITION_DAMAGE = 14045;
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const int POWER_PRECOGNITION_SAVES = 14046;
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const int POWER_PRECOGNITION_SKILLS = 14047;
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const int POWER_BITE_WOLF = 14048;
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const int POWER_CLAWS_BEAST = 14049;
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const int POWER_CREATESOUND = 14050;
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const int POWER_CALL_WEAPONRY = 14257;
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const int POWER_COMPRESSION = 14258;
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const int POWER_EXPANSION = 14259;
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const int POWER_CONTROL_OBJECT = 14260;
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const int POWER_METAPHYSICAL_CLAW = 14261;
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const int POWER_METAPHYSICAL_WEAPON = 14262;
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const int POWER_PREVENOM = 14263;
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const int POWER_PREVENOM_WEAPON = 14264;
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// Level 2 Powers
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const int POWER_BESTOWPOWER = 14051;
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const int POWER_BIOFEEDBACK = 14052;
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const int POWER_BRAINLOCK = 14053;
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const int POWER_CONCBLAST = 14054;
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const int POWER_CONCEALAMORPHA = 14055;
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const int POWER_CRYSTALSWARM = 14056;
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const int POWER_DISSOLVINGTOUCH = 14057;
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const int POWER_EGOWHIP = 14058;
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const int POWER_ELFSIGHT = 14059;
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const int POWER_ENERGYADAPTACID = 14060;
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const int POWER_ENERGYADAPTCOLD = 14061;
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const int POWER_ENERGYADAPTELEC = 14062;
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const int POWER_ENERGYADAPTFIRE = 14063;
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const int POWER_ENERGYADAPTSONIC = 14064;
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const int POWER_BODY_EQUILIBRIUM = 14065;
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const int POWER_PAINFUL_STRIKE = 14066;
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const int POWER_ENERGYPUSH_COLD = 14067;
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const int POWER_ENERGYPUSH_ELEC = 14068;
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const int POWER_ENERGYPUSH_FIRE = 14069;
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const int POWER_ENERGYPUSH_SONIC = 14070;
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const int POWER_LOCK = 14071;
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const int POWER_ENERGYSTUN_COLD = 14072;
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const int POWER_ENERGYSTUN_ELEC = 14073;
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const int POWER_ENERGYSTUN_FIRE = 14074;
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const int POWER_ENERGYSTUN_SONIC = 14075;
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const int POWER_IDENTIFY = 14076;
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const int POWER_IDINSINUATION = 14077;
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const int POWER_INFLICTPAIN = 14078;
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const int POWER_KNOCK = 14079;
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const int POWER_MINDDISRUPT = 14080;
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const int POWER_RECALLAGONY = 14081;
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const int POWER_THOUGHTSHIELD = 14082;
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const int POWER_DISSOLVEWEAP = 14083;
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const int POWER_SHAREPAIN = 14084;
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const int POWER_CONTROLAIR = 14085;
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const int POWER_CONTROLSOUND = 14086;
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const int POWER_REPAIRDAMAGE = 14087;
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const int POWER_AVERSION = 14088;
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const int POWER_DIMENSIONSWAP = 14089;
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const int POWER_EMPATHICTRANSFER = 14090;
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const int POWER_ENERGYMISSILE_COLD = 14091;
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const int POWER_ENERGYMISSILE_ELEC = 14092;
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const int POWER_ENERGYMISSILE_FIRE = 14093;
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const int POWER_ENERGYMISSILE_SONIC = 14094;
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const int POWER_ANIMAL_AFFINITY = 14095;
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const int POWER_STRENGTH_OF_MY_ENEMY = 14096;
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const int POWER_CHAMELEON = 14097;
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const int POWER_CLAIRVOYANT_SENSE = 14098;
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const int POWER_CLOUD_MIND = 14099;
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// Level 3 Powers
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const int POWER_BODYADJUST = 14100;
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const int POWER_GREATAMORPHA = 14101;
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const int POWER_DARKVISION = 14102;
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const int POWER_PSIBLAST = 14103;
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const int POWER_DANGERSENSE = 14104;
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const int POWER_ENERGYBOLT_COLD = 14105;
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const int POWER_ENERGYBOLT_ELEC = 14106;
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const int POWER_ENERGYBOLT_FIRE = 14107;
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const int POWER_ENERGYBOLT_SONIC = 14108;
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const int POWER_ENERGYBURST_COLD = 14109;
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const int POWER_ENERGYBURST_ELEC = 14110;
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const int POWER_ENERGYBURST_FIRE = 14111;
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const int POWER_ENERGYBURST_SONIC = 14112;
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const int POWER_ENERGYRETORT_COLD = 14113;
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const int POWER_ENERGYRETORT_ELEC = 14114;
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const int POWER_ENERGYRETORT_FIRE = 14115;
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const int POWER_ENERGYRETORT_SONIC = 14116;
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const int POWER_EXHALEBLACKDRAG = 14117;
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const int POWER_ERADICATEINVIS = 14118;
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const int POWER_SHAREPAINFORCED = 14119;
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const int POWER_KEENEDGE = 14120;
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const int POWER_MENTALBARRIER = 14121;
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const int POWER_MINDTRAP = 14122;
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const int POWER_TOUCHSIGHT = 14123;
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const int POWER_BODYPURIFICATION = 14124;
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const int POWER_DISPELPSIONICS = 14125;
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const int POWER_ENERGYWALL_COLD = 14126;
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const int POWER_ENERGYWALL_ELEC = 14127;
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const int POWER_ENERGYWALL_FIRE = 14128;
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const int POWER_ENERGYWALL_SONIC = 14129;
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const int POWER_HUSTLE = 14130;
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const int POWER_TIMEHOP = 14131;
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const int POWER_UBIQVISION = 14132;
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const int POWER_ECTOCOCOON = 14133;
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const int POWER_CRISISBREATH = 14134;
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const int POWER_EMPATHICTRANSFERHOSTILE = 14135;
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const int POWER_FATELINK = 14136;
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const int POWER_DIMENSION_SLIDE = 14137;
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const int POWER_ECTOPLASMICFORM = 14138;
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const int POWER_ENERGYCONE_COLD = 14139;
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const int POWER_ENERGYCONE_ELEC = 14140;
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const int POWER_ENERGYCONE_FIRE = 14141;
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const int POWER_ENERGYCONE_SONIC = 14142;
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const int POWER_CLAW_OF_THE_VAMPIRE = 14143;
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const int POWER_DUODIMENSIONAL_CLAW = 14144;
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const int POWER_VAMPIRIC_WEAPON = 14145;
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const int POWER_ESCAPE_DETECTION = 14146;
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// Level 4 Powers
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const int POWER_INERTBARRIER = 14147;
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const int POWER_STEADFASTPERCEP = 14148;
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const int POWER_DETECT_REMOTE_VIEWING = 14149;
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const int POWER_EMPATHICFEEDBACK = 14150;
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const int POWER_ENERGYADAPTION = 14151;
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const int POWER_FREEDOM = 14152;
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const int POWER_MINDWIPE = 14153;
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const int POWER_POWERLEECH = 14154;
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const int POWER_PSYCHICREFORMATION = 14155;
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const int POWER_TELEKINETICMANEUVER = 14156;
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const int POWER_DIMENSIONALANCHOR = 14157;
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const int POWER_DISMISSAL = 14158;
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const int POWER_DIMENSIONDOOR_SELFONLY = 14159;
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const int POWER_DIMENSIONDOOR_PARTY = 14160;
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const int POWER_DOMINATE = 14161;
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const int POWER_DIMENSIONDOOR_SELFONLY_DIRDIST = 14163;
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const int POWER_DIMENSIONDOOR_PARTY_DIRDIST = 14164;
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const int POWER_ENERGYBALL_COLD = 14165;
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const int POWER_ENERGYBALL_ELEC = 14166;
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const int POWER_ENERGYBALL_FIRE = 14167;
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const int POWER_ENERGYBALL_SONIC = 14168;
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const int POWER_PSYCHICVAMPIRE = 14169;
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const int POWER_CLAW_ENERGY_COLD = 14170;
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const int POWER_CLAW_ENERGY_ELEC = 14171;
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const int POWER_CLAW_ENERGY_FIRE = 14172;
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const int POWER_IMMOVABILITY = 14173;
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const int POWER_TRUEVENOM = 14174;
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const int POWER_TRUEVENOM_WEAPON = 14175;
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const int POWER_WEAPON_ENERGY_COLD = 14176;
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const int POWER_WEAPON_ENERGY_ELEC = 14177;
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const int POWER_WEAPON_ENERGY_FIRE = 14178;
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const int POWER_INTELLECTFORTRESS = 14179;
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const int POWER_REMOTE_VIEWING = 14180;
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// Level 5 Powers
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const int POWER_BALEFULTEL = 14181;
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const int POWER_ECTOSHAMBLER = 14182;
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const int POWER_POWERRESISTANCE = 14183;
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const int POWER_PSYCHICCRUSH = 14184;
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const int POWER_TOWERIRONWILL = 14185;
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const int POWER_TRUESEEING = 14186;
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const int POWER_CATAPSI = 14187;
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const int POWER_SHATTERMINDBLANK = 14188;
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const int POWER_HAILCRYSTALS = 14189;
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const int POWER_SECONDCHANCE = 14190;
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const int POWER_TELEPORT_SELFONLY = 14191;
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const int POWER_TELEPORT_PARTY = 14192;
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const int POWER_ENERGYCURRENT_COLD = 14193;
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const int POWER_ENERGYCURRENT_ELEC = 14194;
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const int POWER_ENERGYCURRENT_FIRE = 14195;
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const int POWER_ENERGYCURRENT_SONIC = 14196;
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const int POWER_PSIONICREVIVIFY = 14197;
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const int POWER_PSYCHOFEEDBACK = 14198;
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const int POWER_CLAIRTANGENT_HAND = 14199;
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// Level 6 Powers
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const int POWER_BREATHBLACKDRAGON = 14200;
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const int POWER_DISINTEGRATE = 14201;
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const int POWER_CRYSTALLIZE = 14202;
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const int POWER_FUSEFLESH = 14203;
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const int POWER_RETRIEVE = 14204;
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const int POWER_TEMPORALACCELERATION = 14205;
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const int POWER_BANISHMENT = 14206;
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const int POWER_GREATERPRECOGNITION_MAIN = 14207;
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const int POWER_GREATERPRECOGNITION_ATTACK = 14208;
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const int POWER_GREATERPRECOGNITION_DAMAGE = 14209;
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const int POWER_GREATERPRECOGNITION_SAVES = 14210;
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const int POWER_GREATERPRECOGNITION_SKILLS = 14211;
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const int POWER_PSIONICRESTORATION = 14212;
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const int POWER_DISPELLING_BUFFER = 14213;
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const int POWER_FORM_OF_DOOM = 14214;
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const int POWER_NULL_PSIONICS_FIELD = 14215;
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const int POWER_REMOTE_VIEW_TRAP = 14216;
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const int POWER_CLOUD_MIND_MASS = 14217;
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// Level 7 Powers
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const int POWER_CRISISLIFE = 14218;
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const int POWER_DECEREBRATE = 14219;
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const int POWER_ENERGYWAVE_COLD = 14220;
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const int POWER_ENERGYWAVE_ELEC = 14221;
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const int POWER_ENERGYWAVE_FIRE = 14222;
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const int POWER_ENERGYWAVE_SONIC = 14223;
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const int POWER_INSANITY = 14224;
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const int POWER_MINDBLANKPERSONAL = 14225;
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const int POWER_OAKBODY = 14226;
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const int POWER_ULTRABLAST = 14227;
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const int POWER_EVADEBURST = 14228;
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const int POWER_MOMENTOFPRESCIENCEATTACK = 14229;
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const int POWER_MOMENTOFPRESCIENCEARMOUR = 14230;
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const int POWER_MOMENTOFPRESCIENCESAVES = 14231;
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const int POWER_MOMENTOFPRESCIENCESKILLS = 14232;
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const int POWER_ECTOCOCOONMASS = 14233;
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const int POWER_ETHEREALJAUNT = 14234;
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const int POWER_REDDOPSI = 14235;
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const int POWER_SEQUESTER = 14236;
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// Level 8 Powers
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const int POWER_RECALLDEATH = 14237;
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const int POWER_IRONBODY = 14238;
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const int POWER_PSIMINDBLANK = 14239;
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const int POWER_TRUEMETABOLISM = 14240;
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const int POWER_SHADOWBODY = 14241;
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const int POWER_ASTRALSEED = 14242;
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const int POWER_TIMEHOPMASS = 14243;
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const int POWER_HYPERCOGNITION = 14244;
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const int POWER_GREATER_TELEPORT_SELFONLY = 14245;
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const int POWER_GREATER_TELEPORT_PARTY = 14246;
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// Level 9 Powers
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const int POWER_ASSIMILATE = 14247;
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const int POWER_ETHEREALNESS = 14248;
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const int POWER_MICROCOSM = 14249;
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const int POWER_TIMELESSBODY = 14250;
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const int POWER_GENESIS = 14251;
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const int POWER_PSYCHICCHIR_REPAIR = 14252;
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const int POWER_TELEPORTATIONCIRCLE_VISIBLE = 14253;
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const int POWER_TELEPORTATIONCIRCLE_HIDDEN = 14254;
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const int POWER_PSYCHICCHIR_TRANSFER = 14255;
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const int POWER_TORNADO_BLAST = 14256;
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//Diamond Dragon Powers
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const int POWER_DIADRAG_CLAWS = 2459;
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const int POWER_DIADRAG_WINGS = 2460;
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const int POWER_DIADRAG_TAIL = 2462;
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const int POWER_DIADRAG_DRAGONFEAR = 2463;
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const int POWER_DIADRAG_BREATH_COLD = 2464;
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const int POWER_DIADRAG_BREATH_ELEC = 2465;
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const int POWER_DIADRAG_BREATH_FIRE = 2466;
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const int POWER_DIADRAG_BREATH_SONIC = 2467;
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const int POWER_DIADRAG_IMMUNITY = 2468;
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// Elan racial constant
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const int POWER_ELAN_RESILIANCE = 1992; |