forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
305 lines
13 KiB
Plaintext
305 lines
13 KiB
Plaintext
// Real Maneuver SpellId Constants
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/*
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DW_ Denotes Desert Wind
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DS_ Denotes Devoted Spirit
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DM_ Denotes Diamond Mind
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IH_ Denotes Iron Heart
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SS_ Denotes Setting Sun
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SH_ Denotes Shadow Hand
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SD_ Denotes Stone Dragon
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TC_ Denotes Tiger Claw
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WR_ Denotes White Raven
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*/
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// Level 1 Maneuvers
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const int MOVE_DW_BLISTERING_FLOURISH = 17301;
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const int MOVE_DW_BURNING_BLADE = 17302;
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const int MOVE_DW_DISTRACTING_EMBER = 17306;
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const int MOVE_DW_FLAMES_BLESSING = 17312;
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const int MOVE_DW_WIND_STRIDE = 17325;
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const int MOVE_DS_CRUSADERS_STRIKE = 17333;
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const int MOVE_DS_IRON_GUARDS_GLARE = 17342;
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const int MOVE_DS_MARTIAL_SPIRIT = 17344;
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const int MOVE_DS_VANGUARD_STRIKE = 17353;
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const int MOVE_DM_MOMENT_PERFECT_MIND = 17367;
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const int MOVE_DM_SAPPHIRE_NIGHTMARE = 17372;
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const int MOVE_DM_STANCE_OF_CLARITY = 17374;
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const int MOVE_IH_PUNISHING_STANCE = 17390;
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const int MOVE_IH_STEEL_WIND = 17392;
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const int MOVE_IH_STEELY_STRIKE = 17393;
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const int MOVE_SS_COUNTER_CHARGE = 17401;
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const int MOVE_SS_MIGHTY_THROW = 17408;
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const int MOVE_SS_STEP_WIND = 17414;
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const int MOVE_SH_CHILD_SHADOW = 17420;
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const int MOVE_SH_CLINGING_SHADOW = 17421;
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const int MOVE_SH_ISLAND_BLADES = 17430;
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const int MOVE_SH_SHADOW_BLADE_TECH = 17433;
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const int MOVE_SD_CHARGING_MINOTAUR = 17447;
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const int MOVE_SD_STONE_BONES = 17461;
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const int MOVE_SD_STONEFOOT_STANCE = 17464;
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const int MOVE_TC_BLOOD_WATER = 17469;
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const int MOVE_TC_HUNTERS_SENSE = 17478;
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const int MOVE_TC_SUDDEN_LEAP = 17486;
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const int MOVE_TC_WOLF_FANG_STRIKE = 17489;
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const int MOVE_WR_BOLSTERING_VOICE = 17493;
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const int MOVE_WR_DOUSE_FLAMES = 17496;
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const int MOVE_WR_LEADING_ATTACK = 17498;
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const int MOVE_WR_LEADING_CHARGE = 17499;
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// Level 2 Maneuvers
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const int MOVE_DW_BURNING_BRAND = 17303;
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const int MOVE_DW_FIRE_RIPOSTE = 17310;
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const int MOVE_DW_FLASHING_SUN = 17313;
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const int MOVE_DW_HATCHLINGS_FLAME = 17314;
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const int MOVE_DS_FOEHAMMER = 17340;
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const int MOVE_DS_SHIELD_BLOCK = 17348;
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const int MOVE_DM_ACTION_BEFORE_THOUGHT = 17354;
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const int MOVE_DM_EMERALD_RAZOR = 17360;
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const int MOVE_IH_DISARMING_STRIKE = 17380;
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const int MOVE_IH_WALL_BLADES = 17396;
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const int MOVE_SS_BAFFLING_DEFENSE = 17397;
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const int MOVE_SS_CLEVER_POSITIONING = 17399;
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const int MOVE_SH_CLOAK_DECEPTION = 17422;
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const int MOVE_SH_DRAIN_VITALITY = 17425;
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const int MOVE_SH_SHADOW_JAUNT = 17436;
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const int MOVE_SD_MOUNTAIN_HAMMER = 17457;
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const int MOVE_SD_STONE_VISE = 17463;
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const int MOVE_TC_CLAW_MOON = 17470;
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const int MOVE_TC_RABID_WOLF_STRIKE = 17483;
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const int MOVE_WR_BATTLE_LEADERS_CHARGE = 17492;
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const int MOVE_WR_TACTICAL_STRIKE = 17505;
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// Level 3 Maneuvers
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const int MOVE_DW_DEATH_MARK = 17304;
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const int MOVE_DW_FAN_FLAMES = 17308;
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const int MOVE_DW_HOLOCAUST_CLOAK = 17315;
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const int MOVE_DW_ZEPHYR_DANCE = 17327;
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const int MOVE_DS_DEFENSIVE_REBUKE = 17335;
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const int MOVE_DS_REVITALIZING_STRIKE = 17347;
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const int MOVE_DS_THICKET_BLADES = 17351;
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const int MOVE_DM_INSIGHTFUL_STRIKE = 17362;
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const int MOVE_DM_MIND_OVER_BODY = 17364;
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const int MOVE_DM_PEARL_BLACK_DOUBT = 17368;
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const int MOVE_IH_ABSOLUTE_STEEL = 17376;
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const int MOVE_IH_EXORCISM_STEEL = 17381;
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const int MOVE_IH_IRON_HEART_SURGE = 17385;
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const int MOVE_SS_DEVASTATING_THROW = 17402;
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const int MOVE_SS_FEIGNED_OPENING = 17403;
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const int MOVE_SS_GIANT_KILLING_STYLE = 17406;
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const int MOVE_SH_ASSASSINS_STANCE = 17417;
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const int MOVE_SH_DANCE_SPIDER = 17423;
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const int MOVE_SH_SHADOW_GARROTTE = 17435;
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const int MOVE_SH_STRENGTH_DRAINING = 17441;
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const int MOVE_SD_BONECRUSHER = 17445;
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const int MOVE_SD_CRUSHING_WEIGHT = 17450;
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const int MOVE_SD_ROOT_MOUNTAIN = 17460;
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const int MOVE_SD_STONE_DRAGONS_FURY = 17462;
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const int MOVE_TC_FLESH_RIPPER = 17474;
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const int MOVE_TC_LEAPING_DRAGON = 17479;
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const int MOVE_TC_SOARING_RAPTOR_STRIKE = 17485;
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const int MOVE_TC_WOLVERINE_STANCE = 17491;
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const int MOVE_WR_LIONS_ROAR = 17500;
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const int MOVE_WR_TACTICS_WOLF = 17506;
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const int MOVE_WR_WHITE_RAVEN_TACTICS = 17511;
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// Level 4 Maneuvers
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const int MOVE_DW_FIRESNAKE = 17311;
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const int MOVE_DW_SEARING_BLADE = 17323;
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const int MOVE_DW_SEARING_CHARGE = 17324;
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const int MOVE_DS_DIVINE_SURGE = 17336;
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const int MOVE_DS_ENTANGLING_BLADE = 17339;
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const int MOVE_DM_BOUNDING_ASSAULT = 17356;
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const int MOVE_DM_MIND_STRIKE = 17365;
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const int MOVE_DM_RUBY_NIGHTMARE_BLADE = 17371;
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const int MOVE_IH_LIGHTNING_RECOVERY = 17386;
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const int MOVE_IH_MITHRAL_TORNADO = 17389;
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const int MOVE_SS_COMET_THROW = 17400;
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const int MOVE_SS_STRIKE_BROKEN_SHIELD = 17415;
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const int MOVE_SH_HAND_DEATH = 17429;
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const int MOVE_SH_OBSCURING_SHADOW_VEIL = 17431;
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const int MOVE_SD_BONESPLITTING_STRIKE = 17444;
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const int MOVE_SD_BOULDER_ROLL = 17446;
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const int MOVE_SD_OVERWHELMING_MOUNTAIN = 17459;
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const int MOVE_TC_DEATH_FROM_ABOVE = 17472;
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const int MOVE_TC_FOUNTAIN_BLOOD = 17475;
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const int MOVE_WR_COVERING_STRIKE = 17495;
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const int MOVE_WR_WHITE_RAVEN_STRIKE = 17510;
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// Level 5 Maneuvers
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const int MOVE_DW_DRAGONS_FLAME = 17307;
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const int MOVE_DW_LEAPING_FLAME = 17318;
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const int MOVE_DW_LINGERING_INFERNO = 17319;
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const int MOVE_DS_DAUNTING_STRIKE = 17334;
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const int MOVE_DS_DOOM_CHARGE = 17338;
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const int MOVE_DS_LAW_BEARER = 17343;
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const int MOVE_DS_RADIANT_CHARGE = 17345;
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const int MOVE_DS_TIDE_CHAOS = 17352;
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const int MOVE_DM_DISRUPTING_BLOW = 17359;
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const int MOVE_DM_HEARING_AIR = 17361;
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const int MOVE_DM_RAPID_COUNTER = 17370;
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const int MOVE_IH_DANCING_BLADE_FORM = 17378;
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const int MOVE_IH_DAZING_STRIKE = 17379;
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const int MOVE_IH_IRON_HEART_FOCUS = 17384;
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const int MOVE_SS_MIRRORED_PURSUIT = 17409;
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const int MOVE_SS_SHIFTING_DEFENSE = 17411;
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const int MOVE_SS_SOARING_THROW = 17412;
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const int MOVE_SS_STALKING_SHADOW = 17413;
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const int MOVE_SH_BLOODLETTING_STRIKE = 17419;
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const int MOVE_SH_SHADOW_STRIDE = 17438;
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const int MOVE_SH_STEP_DANCING_MOTH = 17440;
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const int MOVE_SD_ELDER_MOUNTAIN_HAMMER = 17452;
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const int MOVE_SD_GIANTS_STANCE = 17453;
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const int MOVE_SD_MOUNTAIN_AVALANCHE = 17456;
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const int MOVE_TC_DANCING_MONGOOSE = 17471;
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const int MOVE_TC_POUNCING_CHARGE = 17480;
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const int MOVE_WR_FLANKING_MANEUVER = 17497;
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const int MOVE_WR_PRESS_ADVANTAGE = 17502;
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// Level 6 Maneuvers
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const int MOVE_DW_DESERT_TEMPEST = 17305;
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const int MOVE_DW_FIERY_ASSAULT = 17309;
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const int MOVE_DW_RING_FIRE = 17320;
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const int MOVE_DS_AURA_CHAOS = 17328;
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const int MOVE_DS_PERFECT_ORDER = 17329;
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const int MOVE_DS_AURA_TRIUMPH = 17330;
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const int MOVE_DS_AURA_TYRANNY = 17331;
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const int MOVE_DS_RALLYING_STRIKE = 17346;
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const int MOVE_DM_GREATER_INSIGHTFUL = 17363;
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const int MOVE_DM_MOMENT_ALACRITY = 17366;
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const int MOVE_IH_IRON_HEART_ENDURANCE = 17383;
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const int MOVE_IH_MANTICORE_PARRY = 17388;
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const int MOVE_SS_BALLISTA_THROW = 17398;
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const int MOVE_SS_SCORPION_PARRY = 17410;
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const int MOVE_SH_GHOST_BLADE = 17428;
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const int MOVE_SH_SHADOW_NOOSE = 17437;
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const int MOVE_SH_STALKER_NIGHT = 17439;
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const int MOVE_SD_CRUSHING_VISE = 17449;
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const int MOVE_SD_IRON_BONES = 17454;
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const int MOVE_SD_IRRESISTIBLE_MOUNTAIN = 17455;
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const int MOVE_TC_RABID_BEAR_STRIKE = 17482;
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const int MOVE_TC_WOLF_CLIMBS_MOUNTAIN = 17488;
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const int MOVE_WR_ORDER_FROM_CHAOS = 17501;
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const int MOVE_WR_WAR_LEADERS_CHARGE = 17507;
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// Level 7 Maneuvers
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const int MOVE_DW_INFERNO_BLADE = 17316;
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const int MOVE_DW_SALAMANDER_CHARGE = 17322;
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const int MOVE_DS_CASTIGATING_STRIKE = 17332;
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const int MOVE_DS_SHIELD_COUNTER = 17349;
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const int MOVE_DM_AVALANCHE_BLADES = 17355;
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const int MOVE_DM_QUICKSILVER_MOTION = 17369;
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const int MOVE_IH_FINISHING_MOVE = 17382;
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const int MOVE_IH_SCYTHING_BLADE = 17391;
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const int MOVE_SS_HYDRA_SLAYING_STRIKE = 17407;
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const int MOVE_SH_DEATH_DARK = 17424;
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const int MOVE_SH_SHADOW_BLINK = 17434;
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const int MOVE_SD_ANCIENT_MOUNTAIN = 17443;
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const int MOVE_SD_COLOSSUS_STRIKE = 17448;
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const int MOVE_TC_HAMSTRING_ATTACK = 17477;
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const int MOVE_TC_PREY_ON_THE_WEAK = 17481;
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const int MOVE_TC_SWOOPING_DRAGON = 17487;
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const int MOVE_WR_CLARION_CALL = 17494;
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const int MOVE_WR_SWARMING_ASSAULT = 17504;
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// Level 8 Maneuvers
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const int MOVE_DW_RISING_PHOENIX = 17321;
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const int MOVE_DW_WYRMS_FLAME = 17326;
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const int MOVE_DS_GREATER_DIVINE_SURGE = 17337;
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const int MOVE_DS_IMMORTAL_FORTITUDE = 17341;
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const int MOVE_DM_DIAMOND_DEFENSE = 17357;
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const int MOVE_DM_DIAMOND_NIGHTMARE = 17358;
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const int MOVE_DM_STANCE_ALACRITY = 17373;
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const int MOVE_IH_ADAMANTINE_HURRICANE = 17377;
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const int MOVE_IH_LIGHTNING_THROW = 17387;
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const int MOVE_IH_SUPREME_BLADE_PARRY = 17395;
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const int MOVE_SS_FOOLS_STRIKE = 17404;
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const int MOVE_SS_GHOSTLY_DEFENSE = 17405;
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const int MOVE_SH_BALANCE_SKY = 17418;
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const int MOVE_SH_ENERVATING_SHADOW = 17426;
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const int MOVE_SH_ONE_WITH_SHADOW = 17432;
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const int MOVE_SD_ADAMANTINE_BONES = 17442;
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const int MOVE_SD_EARTHSTRIKE_QUAKE = 17451;
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const int MOVE_SD_STRENGTH_STONE = 17468;
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const int MOVE_TC_GIRALLON_WINDMILL = 17476;
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const int MOVE_TC_RAGING_MONGOOSE = 17484;
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const int MOVE_TC_WOLF_PACK_TACTICS = 17490;
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const int MOVE_WR_SWARM_TACTICS = 17503;
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const int MOVE_WR_WHITE_RAVEN_HAMMER = 17509;
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// Level 9 Maneuvers
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const int MOVE_DW_INFERNO_BLAST = 17317;
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const int MOVE_DS_RIGHTEOUS_VITALITY = 17350;
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const int MOVE_DM_TIME_STANDS_STILL = 17375;
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const int MOVE_IH_PERFECT_CLARITY = 17394;
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const int MOVE_SS_TORNADO_THROW = 17416;
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const int MOVE_SH_FIVE_SHADOW_CREEPING = 17427;
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const int MOVE_SD_MOUNTAIN_TOMBSTONE = 17458;
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const int MOVE_TC_FERAL_DEATH_BLOW = 17473;
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const int MOVE_WR_WAR_MASTERS_CHARGE = 17508;
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// AoE Constants
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const int AOE_PER_IRON_GUARD_GLARE = 158;
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const int AOE_PER_STANCE_OF_CLARITY = 159;
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const int AOE_PER_BOLSTERING_VOICE = 160;
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const int AOE_PER_LEADING_CHARGE = 161;
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const int AOE_PER_ROOT_MOUNTAIN = 164;
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const int AOE_PER_TACTICS_WOLF = 165;
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const int AOE_PER_DESERT_TEMPEST = 166;
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const int AOE_PER_SALAMANDER_CHARGE = 157;
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const int AOE_PER_THICKET_BLADES = 251;
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const int AOE_PER_AURA_TYRANNY = 252;
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const int AOE_PER_SWARM_TACTICS = 253;
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const int AOE_PER_MOUNTAIN_FORTRESS = 149;
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// Misc Constants
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const int SPELL_AVENGING_STRIKE = -1;
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const int FEAT_MARTIAL_STUDY_1 = 24112;
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const int FEAT_MARTIAL_STUDY_2 = 24113;
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const int FEAT_MARTIAL_STUDY_3 = 24114;
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const int FEAT_MARTIAL_STANCE_1 = 24115;
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const int FEAT_MARTIAL_STANCE_2 = 24116;
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const int FEAT_MARTIAL_STANCE_3 = 24117;
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const int FEAT_MARTIAL_STANCE_4 = 24118;
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const int FEAT_MARTIAL_STANCE_5 = 24119;
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const int FEAT_MARTIAL_STANCE_6 = 24120;
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const int FEAT_MARTIAL_STANCE_7 = 24121;
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const int FEAT_MARTIAL_STANCE_8 = 24122;
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const int FEAT_MARTIAL_STANCE_9 = 24123;
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const int FEAT_MARTIAL_STANCE_10 = 24124;
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// Class Specific Constants
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const int MOVE_MOUNTAIN_FORTRESS = 2066;
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const int MOVE_BLOODCLAW_SHIFT = 2100;
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// Jade Phoenix
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const int JPM_SPELL_SELECT_CONVO = 19287;
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const int JPM_SPELL_SELECT_QUICK1 = 19288;
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const int JPM_SPELL_SELECT_QUICK2 = 19289;
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const int JPM_SPELL_SELECT_QUICK3 = 19290;
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const int JPM_SPELL_SELECT_QUICK4 = 19291;
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const int JPM_SPELL_FIREBIRD_AUGMENTED = 19302;
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const int JPM_SPELL_ARCANE_WRATH = 19292;
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const int JPM_SPELL_RITE_WAKING_SELF = 19294;
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const int FEAT_JPM_EMERALD_IMMOLATION = 24083;
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const int MOVE_MYSTIC_PHOENIX = 19297;
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const int MOVE_MYSTIC_PHOENIX_AUG = 19298;
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const int MOVE_FIREBIRD_STANCE = 19301;
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const int MOVE_FIREBIRD_STANCE_AUG = 19302;
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// Eternal Blade
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const int FEAT_ETBL_ETERNAL_TRAINING = 24127;
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const int ETBL_MANEUVER_SELECT_CONVO = 19308;
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const int ETBL_MANEUVER_SELECT_QUICK1 = 19309;
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const int ETBL_MANEUVER_SELECT_QUICK2 = 19310;
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const int ETBL_MANEUVER_SELECT_QUICK3 = 19311;
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const int ETBL_MANEUVER_SELECT_QUICK4 = 19312;
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const int ETBL_RACIAL_TYPE = 19315;
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const int ETBL_BLADE_GUIDE = 19303;
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// Shadow Sun Ninja
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const int MOVE_CHILD_SL_STANCE = 19327;
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const int SSN_FLAMESS_ATTACK = 19322;
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const int SSN_VOIDSS_ATTACK = 19326;
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const int SSN_BALANCELD_ATTACK = 19329;
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