forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
157 lines
6.3 KiB
Plaintext
157 lines
6.3 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Weird
|
|
//:: NW_S0_Weird
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
All enemies in LOS of the spell must make 2 saves or die.
|
|
Even IF the fortitude save is succesful, they will still take
|
|
3d6 damage.
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Preston Watamaniuk
|
|
//:: Created On: DEc 14 , 2001
|
|
//:://////////////////////////////////////////////
|
|
//:: Last Updated By: Preston Watamaniuk, On: April 10, 2001
|
|
//:: VFX Pass By: Preston W, On: June 27, 2001
|
|
|
|
//:: modified by mr_bumpkin Dec 4, 2003
|
|
#include "prc_inc_spells"
|
|
#include "prc_add_spell_dc"
|
|
|
|
|
|
|
|
|
|
void main()
|
|
{
|
|
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
|
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
|
|
/*
|
|
Spellcast Hook Code
|
|
Added 2003-06-20 by Georg
|
|
If you want to make changes to all spells,
|
|
check x2_inc_spellhook.nss to find out more
|
|
|
|
*/
|
|
|
|
if (!X2PreSpellCastCode())
|
|
{
|
|
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
}
|
|
|
|
// End of Spell Cast Hook
|
|
|
|
|
|
//Declare major variables
|
|
object oTarget;
|
|
effect eDam;
|
|
effect eVis = EffectVisualEffect(VFX_IMP_SONIC);
|
|
effect eVis2 = EffectVisualEffect(VFX_IMP_DEATH);
|
|
effect eWeird = EffectVisualEffect(VFX_FNF_WEIRD);
|
|
effect eAbyss = EffectVisualEffect(VFX_DUR_ANTI_LIGHT_10);
|
|
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
|
|
|
|
|
|
|
|
|
|
int nCasterLvl =CasterLvl;
|
|
int nMetaMagic = PRCGetMetaMagicFeat();
|
|
int nDamage;
|
|
float fDelay;
|
|
|
|
CasterLvl +=SPGetPenetr();
|
|
|
|
//Apply the FNF VFX impact
|
|
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eWeird, PRCGetSpellTargetLocation());
|
|
//Get the first target in the spell area
|
|
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, PRCGetSpellTargetLocation(), TRUE);
|
|
while (GetIsObjectValid(oTarget))
|
|
{
|
|
//Make a faction check
|
|
if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
|
|
{
|
|
fDelay = PRCGetRandomDelay(3.0, 4.0);
|
|
//Fire cast spell at event for the specified target
|
|
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_WEIRD));
|
|
//Make an SR Check
|
|
if(!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl, fDelay))
|
|
{
|
|
if ( !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS,OBJECT_SELF) &&
|
|
!GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR,OBJECT_SELF))
|
|
{
|
|
if(GetHitDice(oTarget) >= 4)
|
|
{
|
|
int nDC =PRCGetSaveDC(oTarget,OBJECT_SELF);
|
|
//Make a Will save against mind-affecting
|
|
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (nDC), SAVING_THROW_TYPE_MIND_SPELLS, OBJECT_SELF, fDelay))
|
|
{
|
|
//Make a fortitude save against death
|
|
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (nDC), SAVING_THROW_TYPE_DEATH, OBJECT_SELF, fDelay))
|
|
{
|
|
if (GetHasMettle(oTarget, SAVING_THROW_FORT))
|
|
// This script does nothing if it has Mettle, bail
|
|
return;
|
|
|
|
//Roll damage
|
|
nDamage = d6(3);
|
|
//Make metamagic check
|
|
if ((nMetaMagic & METAMAGIC_MAXIMIZE))
|
|
{
|
|
nDamage = 18;
|
|
}
|
|
if ((nMetaMagic & METAMAGIC_EMPOWER))
|
|
{
|
|
nDamage = FloatToInt( IntToFloat(nDamage) * 1.5 );
|
|
}
|
|
|
|
nDamage += SpellDamagePerDice(OBJECT_SELF, 3);
|
|
|
|
//Set damage effect
|
|
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_MAGICAL);
|
|
//Apply VFX Impact and damage effect
|
|
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
|
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
|
|
}
|
|
else
|
|
{
|
|
// * I failed BOTH saving throws. Now I die.
|
|
|
|
DeathlessFrenzyCheck(oTarget);
|
|
|
|
//Apply VFX impact and death effect
|
|
//DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
|
|
effect eDeath = EffectDeath();
|
|
if(!GetPRCSwitch(PRC_165_DEATH_IMMUNITY))
|
|
eDeath = SupernaturalEffect(eDeath);
|
|
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget));
|
|
}
|
|
} // Will save
|
|
}
|
|
else
|
|
{
|
|
// * I have less than 4HD, I die.
|
|
|
|
DeathlessFrenzyCheck(oTarget);
|
|
effect eDeath = EffectDeath();
|
|
if(!GetPRCSwitch(PRC_165_DEATH_IMMUNITY))
|
|
eDeath = SupernaturalEffect(eDeath);
|
|
|
|
//Apply VFX impact and death effect
|
|
//DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
|
|
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//Get next target in spell area
|
|
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, PRCGetSpellTargetLocation(), TRUE);
|
|
}
|
|
|
|
|
|
|
|
|
|
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
|
// Getting rid of the integer used to hold the spells spell school
|
|
}
|