forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
85 lines
2.6 KiB
Plaintext
85 lines
2.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Damning Darkness
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//:: FileName sp_damng_dark.nss
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//:://////////////////////////////////////////////
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/**@file Damning Darkness
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Evocation [Darkness, Evil]
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Level: Clr 4, Darkness 4, Sor/Wiz 4
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Components: V, M/DF
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Casting Time: 1 action
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Range: Touch
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Target: Object touched
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Duration: 10 minutes/level (D)
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Saving Throw: None
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Spell Resistance: No
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This spell is similar to darkness, except that those
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within the area of darkness also take unholy damage.
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Creatures of good alignment take 2d6 points of
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damage per round in the darkness, and creatures
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neither good nor evil take 1d6 points of damage. As
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with the darkness spell, the area of darkness is a
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20-foot radius, and the object that serves as the
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spell's target can be shrouded to block the darkness
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(and thus the damaging effect).
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Damning darkness counters or dispels any light spell
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of equal or lower level.
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Arcane Material Component: A dollop of pitch with a
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tiny needle hidden inside it.
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Author: Tenjac
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Created: 6/12/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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void DarkLoop(object oTarget, object oPC);
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#include "prc_alterations"
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#include "prc_inc_spells"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oTarget = GetEnteringObject();
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object oPC = GetAreaOfEffectCreator();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nCasterLvl = PRCGetCasterLevel(oPC);
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effect eDark = EffectDarkness();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eLink = EffectLinkEffects(eDark, eDur);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, (600.0f * nCasterLvl));
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DarkLoop(oTarget, oPC);
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PRCSetSchool();
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}
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void DarkLoop(object oTarget, object oPC)
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{
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if(GetIsObjectValid(oTarget))
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{
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if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_GOOD)
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{
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int nDam = SpellDamagePerDice(oPC, 2) + d6(2);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_DIVINE), oTarget);
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}
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else if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_NEUTRAL)
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{
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int nDam = SpellDamagePerDice(oPC, 2) + d6(2);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_DIVINE), oTarget);
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}
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else
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE), oTarget, 1.0f);
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}
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}
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DelayCommand(6.0f, DarkLoop(oTarget, oPC));
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} |