forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
94 lines
3.1 KiB
Plaintext
94 lines
3.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Electric Jolt
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//:: [x0_s0_ElecJolt.nss]
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Evocation [Electricity]
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Level: Sorcerer/wizard 0
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Components: V, S
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Casting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Effect: Ray
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: Yes
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You release a small stroke of electrical energy.
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You must succeed on a ranged touch attack with the
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ray to strike a target. The spell deals 1d3 points
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of electricity damage.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: July 17 2002
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//:://////////////////////////////////////////////
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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int DoSpell(object oCaster, object oTarget, int nCasterLevel)
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{
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//Declare major variables
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int nPenetr = nCasterLevel + SPGetPenetr();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int EleDmg = ChangedElementalDamage(oCaster, DAMAGE_TYPE_ELECTRICAL);
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int iAttackRoll = 0;
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effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_ELECTRIC_JOLT));
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iAttackRoll = PRCDoRangedTouchAttack(oTarget);
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if(iAttackRoll > 0)
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{
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//Make SR Check
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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int nDamage = PRCMaximizeOrEmpower(3, 1, nMetaMagic);
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nDamage += SpellDamagePerDice(oCaster, 1);
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//Apply the VFX impact and damage effect
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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// perform attack roll for ray and deal proper damage
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ApplyTouchAttackDamage(oCaster, oTarget, iAttackRoll, nDamage, EleDmg);
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PRCBonusDamage(oTarget);
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}
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if (GetLocalInt(oCaster, PRC_SPELL_HOLD) && GetHasFeat(FEAT_EF_HOLD_RAY, oCaster) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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if(oCaster != oTarget) //cant target self with this spell, only when holding charge
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DoSpell(oCaster, oTarget, nCasterLevel);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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