//::///////////////////////////////////////////////
//:: Default On Percieve
//:: NW_C2_DEFAULT2
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Checks to see if the perceived target is an
    enemy and if so fires the Determine Combat
    Round function
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://////////////////////////////////////////////

#include "NW_I0_GENERIC"

object oSeen = GetNearestCreature (CREATURE_TYPE_PLAYER_CHAR,
PLAYER_CHAR_IS_PC);
void main()
{
if (GetIsPC(oSeen))
{
ActionSpeakString("Do not be afraid. I would speak with you.");
}
}
