/*
  Autosave on enter area
*/

void main()
{
  //AutoSave Once
  object oPC = GetEnteringObject();
  if(GetIsPC(oPC) && GetLocalInt(OBJECT_SELF, "nRunSaveOnce")!= 1)
  {
     SetLocalInt(OBJECT_SELF, "nRunSaveOnce", 1);
     DoSinglePlayerAutoSave();
  }

}
