void main()
{

object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);

if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return;

if (!(GetLocalInt(GetModule(), "campassault")== 1))
   return;

object oTarget;
oTarget = OBJECT_SELF;

DestroyObject(oTarget, 0.0);

}

