#include "nw_i0_spells"

void main()
{
    object oSelf = OBJECT_SELF;

    // Get the PC who is in this conversation.
    object oPC = GetPCSpeaker();

    // Remove all effects of a specified type.
    RemoveSpecificEffect(EFFECT_TYPE_CUTSCENEIMMOBILIZE, oSelf);
    SetPlotFlag(oSelf, FALSE);
    SetLocalInt(GetPCSpeaker(), "horroractivated", 1);
}

