//::///////////////////////////////////////////////
//:: Default: On User Defined
//:: NW_C2_DEFAULTD
//:: Copyright (c) 2002 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Determines the course of action to be taken
    on a user defined event.
*/
//:://////////////////////////////////////////////
//:: Created By: Don Moar
//:: Created On: April 28, 2002
//:://////////////////////////////////////////////
object oFollow = GetFirstPC();
void main()
{
if(GetLocalInt(GetFirstPC(), "JezzLame") == 5)
{
ActionSpeakString("I would speak with you, friend.");
}
else
{
if(GetLocalInt(GetFirstPC(), "JezzLame") == 4)
{
ActionForceFollowObject(oFollow, 3.0);
}
}
}
