void main()
{
object oPC = GetEnteringObject();
if (GetLocalInt(oPC, "Saw_Trigger_Text2") == 0)
{
if (GetLocalInt(oPC, "RESCUE") < 1)
{
FloatingTextStringOnCreature("You can hear a large group of drow ahead of you. If you carry on alone, you will likely be slaughtered.", oPC);
SetLocalInt(oPC, "Saw_Trigger_Text2", 1);
}
}
}
