void main()
{
object oPC = GetEnteringObject();
if (GetLocalInt(oPC, "Saw_Trigger_Text") == 3)
{
FloatingTextStringOnCreature("Storm Silverhand stands alone battling a dozen drow, her silver blade arcing back and forth like lightning death. ", oPC);
SetLocalInt(oPC, "Saw_Trigger_Text", 4);
}
}
