/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.6

For download info, please visit:
http://www.lilacsoul.revility.com    */

//Goes on creature's OnHeartbeat. Fires when not fighting or talking.
void main()
{

object oPC = GetFirstPC();

if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return;

int nInt;
nInt=GetLocalInt(GetModule(), "enteredcamp");

if (!(nInt >= 1))
   return;

nInt=GetLocalInt(GetModule(), "enteredcamp");

if (nInt == 1)
   {
   ActionForceFollowObject(oPC, 2.5);

   }
else
   {
   ClearAllActions();


}
}



