//::///////////////////////////////////////////////
//:: Default: On User Defined
//:: NW_C2_DEFAULTD
//:: Copyright (c) 2002 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Determines the course of action to be taken
    on a user defined event.
*/
//:://////////////////////////////////////////////
//:: Created By: Don Moar
//:: Created On: April 28, 2002
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"

object oSeen = GetNearestCreature (CREATURE_TYPE_PLAYER_CHAR,
PLAYER_CHAR_IS_PC);
void main()
{
if (GetIsPC(oSeen))
{
if(GetLocalInt(GetFirstPC(), "DROWASS") == 1)
{
ActionSpeakString("They've broken through! To arms!");
}
}
}
