//::///////////////////////////////////////////////
//:: Default On Percieve
//:: NW_C2_DEFAULT2
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Checks to see if the perceived target is an
    enemy and if so fires the Determine Combat
    Round function
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://////////////////////////////////////////////

#include "NW_I0_GENERIC"
int StartingConditional()

//void main()
{
	object oObject = GetObjectByTag("MagicSparksPurple");
	GetDistanceToObject(oObject);

	if (GetDistanceToObject(oObject) < 20.0)
		return FALSE;
	
	return TRUE;
}