void main()
{
SetLocalInt(GetFirstPC(), "maldrag", 1);
effect eMind = EffectVisualEffect(VFX_FNF_SUMMONDRAGON);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eMind, GetObjectByTag("InvisibleObject6"));
object oMalauntyrDragon = CreateObject(OBJECT_TYPE_CREATURE, "Elminster", GetLocation(GetObjectByTag("InvisibleObject6")));
}
