//::///////////////////////////////////////////////
//:: Attack on End of Conversation
//:: NW_D1_AttOnEnd02
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    This script makes an NPC attack the person
    they are currently talking with.  This will
    only make the single character hostile not
    their entire faction.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 7, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
    ChangeToStandardFaction(OBJECT_SELF, STANDARD_FACTION_HOSTILE);
    DetermineCombatRound();

object oVernia1 = CreateObject(OBJECT_TYPE_CREATURE, "NW_SPIDGIANT", GetLocation(OBJECT_SELF));
object oVernia2 = CreateObject(OBJECT_TYPE_CREATURE, "NW_SPIDGIANT", GetLocation(OBJECT_SELF));
object oVernia3 = CreateObject(OBJECT_TYPE_CREATURE, "NW_SPIDGIANT", GetLocation(OBJECT_SELF));
}
