void main()
{
object oPC = GetEnteringObject();
if (GetLocalInt(oPC, "Saw_Trigger_Text") == 1)
{
FloatingTextStringOnCreature("Looking down on the town, you can see the Knights of Myth Drannor in bloody combat with the drow. ", oPC);
SetLocalInt(oPC, "Saw_Trigger_Text", 2);
}
}
