void main()
{
    object oMalauntyr = OBJECT_SELF;
    float fSize = GetObjectVisualTransform(oMalauntyr,OBJECT_VISUAL_TRANSFORM_SCALE);
    SetObjectVisualTransform(oMalauntyr,OBJECT_VISUAL_TRANSFORM_SCALE,fSize+1.5,OBJECT_VISUAL_TRANSFORM_LERP_LINEAR, 3.0);

    fSize = GetObjectVisualTransform(oMalauntyr,OBJECT_VISUAL_TRANSFORM_SCALE);
    //FloatingTextStringOnCreature("Size: "+FloatToString(fSize),GetLastUsedBy());
}
