//::///////////////////////////////////////////////
//:: Default On Percieve
//:: NW_C2_DEFAULT2
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Checks to see if the perceived target is an
    enemy and if so fires the Determine Combat
    Round function
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://////////////////////////////////////////////

#include "NW_I0_GENERIC"

object oSeen = GetLastPerceived();
void main()
{
if (GetIsPC(oSeen))
{
ActionSpeakString(" Excuse me! Please leave my kitchen immediately!");
}
}
