//::///////////////////////////////////////////////
//:: Default On Percieve
//:: NW_C2_DEFAULT2
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Checks to see if the perceived target is an
    enemy and if so fires the Determine Combat
    Round function
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://////////////////////////////////////////////

#include "NW_I0_GENERIC"


object oSeen = GetFirstPC();
void main()
{
if (GetIsPC(oSeen))
{
if (GetLocalInt(oSeen, "SPOKEN") == 0)
{
ActionStartConversation(oSeen);
SetLocalInt(GetFirstPC(), "SPOKEN", 1);
}
}
}
