generated from Jaysyn/ModuleTemplate
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Initial Commit
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171
_module/nss/bossdeath2.nss
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171
_module/nss/bossdeath2.nss
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//::///////////////////////////////////////////////
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//:: Name x2_def_ondeath
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default OnDeath script
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: June 11/03
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//:://////////////////////////////////////////////
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#include "x0_i0_petrify"
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#include "spawner"
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#include "loot"
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#include "rank"
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void main()
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{
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object oPC = GetLastKiller();
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object oMod = GetModule();
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object oP1 = GetObjectByTag("pool1");
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object oP2 = GetObjectByTag("pool2");
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object oP3 = GetObjectByTag("fountain1");
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object oP4 = GetObjectByTag("fountain2");
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object oLever1 = GetObjectByTag("pool_lever");
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object oLever2 = GetObjectByTag("fount_lever");
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effect eEffect = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY);
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int nInt3=GetLocalInt(oMod, "d5");
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int nInt4=GetLocalInt(oMod, "d2a");
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int oExploit = GetLocalInt(oMod, "xcheck");
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int nInt;
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int iKilled = GetLocalInt(oPC, "iKilled");
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int oChest;
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int iMode = GetLocalInt(oMod, "gamemode");
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SetLocalInt(oMod, "gr_xx", 0);
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SetLocalInt(oMod, "sw_ll", 0);
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SetLocalInt(oMod, "ch_ll", 0);
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if (oExploit!=1)
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{
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LastHit();
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if (GetLocalInt(oMod, "hwar_on")==1)
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{
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DelayCommand(3.0, HolyScore(OBJECT_SELF));
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}
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if ((nInt3!=1)&&(nInt4!=1))
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{
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SetLocalInt(oPC, "lorddead", 1);
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SetLocalInt(oMod, "challenge",0);
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iKilled=iKilled+1;
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SetLocalInt(oPC, "iKilled", iKilled);
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GetRank(oPC);
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DeathStats(oPC);
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FloatingTextStringOnCreature("Victory", oPC);
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(1.5, AssignCommand(oPC, ActionPlayAnimation
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(ANIMATION_FIREFORGET_VICTORY2)));
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SetLocalInt(oPC, "bossdead", 1);
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if (GetLocalInt(oMod, "hwar_on")!=1)
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{
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TombSpawn(OBJECT_SELF, oPC);
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CreateGold(OBJECT_SELF, 15000);
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}
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}
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if(nInt3==1)
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{
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QuickRestore(oPC);
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iKilled=iKilled+1;
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SetLocalInt(oPC, "iKilled", iKilled);
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GetRank(oPC);
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FloatingTextStringOnCreature("Victory", oPC);
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(1.5, AssignCommand(oPC, ActionPlayAnimation
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(ANIMATION_FIREFORGET_VICTORY2)));
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SetLocalInt(oMod, "d5_complete", 1);
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SetLocalInt(oMod, "challenge",0);
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DelayCommand(6.0, AssignCommand(oPC, PlaySound("sce_neutral")));
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DelayCommand(6.0, FloatingTextStringOnCreature("W I N N E R", oPC));
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DelayCommand(7.0, FloatingTextStringOnCreature("Congratulations!", oPC));
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DelayCommand(9.0, FloatingTextStringOnCreature("You are Almighty!", oPC));
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SetLocked(GetObjectByTag("arena_gate"), FALSE);
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AssignCommand(oLever1, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
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AssignCommand(oLever2, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
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RemoveEffectOfType(oP1, GetEffectType(eEffect));
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RemoveEffectOfType(oP2, GetEffectType(eEffect));
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RemoveEffectOfType(oP3, GetEffectType(eEffect));
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RemoveEffectOfType(oP4, GetEffectType(eEffect));
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SetLocalInt(oMod, "fountain_state", 0);
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SetLocalInt(oMod, "pool_state", 0);
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SetLocalInt(oPC, "cutscene_on", 1);
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SetLocalInt(oMod, "cutscene_flag", 0);
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if (iMode==1)
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{AddJournalQuestEntry("boss6_0", 1, oPC, FALSE, FALSE);}
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else{AddJournalQuestEntry("boss6", 1, oPC, FALSE, FALSE);}
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}
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if(nInt4==1)
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{
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QuickRestore(oPC);
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iKilled=iKilled+1;
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SetLocalInt(oPC, "iKilled", iKilled);
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GetRank(oPC);
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FloatingTextStringOnCreature("Victory", oPC);
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(1.5, AssignCommand(oPC, ActionPlayAnimation
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(ANIMATION_FIREFORGET_VICTORY2)));
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SetLocalInt(oMod, "d2a_complete", 1);
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DelayCommand(6.0, AssignCommand(oPC, PlaySound("sce_neutral")));
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DelayCommand(6.0, FloatingTextStringOnCreature("W I N N E R", oPC));
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DelayCommand(7.0, FloatingTextStringOnCreature("Congratulations!", oPC));
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DelayCommand(9.0, FloatingTextStringOnCreature("You truly are a Warrior Lord!", oPC));
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SetLocked(GetObjectByTag("arena_gate"), FALSE);
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AssignCommand(oLever1, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
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AssignCommand(oLever2, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
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RemoveEffectOfType(oP1, GetEffectType(eEffect));
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RemoveEffectOfType(oP2, GetEffectType(eEffect));
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RemoveEffectOfType(oP3, GetEffectType(eEffect));
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RemoveEffectOfType(oP4, GetEffectType(eEffect));
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SetLocalInt(oMod, "fountain_state", 0);
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SetLocalInt(oMod, "pool_state", 0);
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SetLocalInt(oMod, "challenge",0);
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SetLocalInt(oPC, "cutscene_on", 1);
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SetLocalInt(oMod, "cutscene_flag", 0);
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if (iMode==1)
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{AddJournalQuestEntry("boss3_0", 1, oPC, FALSE, FALSE);}
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else{AddJournalQuestEntry("boss3", 1, oPC, FALSE, FALSE);}
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}
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}
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if (oExploit==1)
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{
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SetLocked(GetObjectByTag("arena_gate"), FALSE);
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AssignCommand(oLever1, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
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AssignCommand(oLever2, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
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RemoveEffectOfType(oP1, GetEffectType(eEffect));
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RemoveEffectOfType(oP2, GetEffectType(eEffect));
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RemoveEffectOfType(oP3, GetEffectType(eEffect));
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RemoveEffectOfType(oP4, GetEffectType(eEffect));
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SetLocalInt(oMod, "fountain_state", 0);
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SetLocalInt(oMod, "pool_state", 0);
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}
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object oSpawner = GetObjectByTag("spawner");
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AssignCommand(oSpawner, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
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object oTarget= OBJECT_SELF;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget));
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if (nInt != OBJECT_TYPE_WAYPOINT)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget));
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if (nInt != OBJECT_TYPE_WAYPOINT)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIRESTORM), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_FNF_FIRESTORM), GetLocation(oTarget));
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if (nInt != OBJECT_TYPE_WAYPOINT)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), GetLocation(oTarget));
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AssignCommand(oPC, PlaySound("vs_nzorxxxm_vict"));
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ExecuteScript("nw_c2_default7", OBJECT_SELF);
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}
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