generated from Jaysyn/ModuleTemplate
Initial Commit
Initial Commit
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50
_module/nss/chest_clear.nss
Normal file
50
_module/nss/chest_clear.nss
Normal file
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#include "spawner"
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void main()
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{
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object oPC = GetLastOpenedBy();
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object oMod = GetModule();
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object oItem;
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object oArea = GetArea(OBJECT_SELF);
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location iLocation;
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int oCount = 0;
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int oComplete2 = GetLocalInt(oMod, "d2_complete");
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int oComplete2a = GetLocalInt(oMod, "d2a_complete");
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int oComplete5 = GetLocalInt(oMod, "d5_complete");
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MusicBackgroundStop(oArea);
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oItem = GetFirstItemInInventory(OBJECT_SELF);
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while (GetIsObjectValid(oItem))
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{
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++oCount;
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oItem = GetNextItemInInventory(OBJECT_SELF);
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}
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if (oCount==0)
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{
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iLocation = GetLocation(OBJECT_SELF);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION),
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GetLocation(OBJECT_SELF));
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DestroyObject(OBJECT_SELF, 0.2);
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SetLocalInt(oMod, "chest1", 1);
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if (oComplete2==1)
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{SetLocalInt(oMod, "chest2", 1);}
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if (oComplete2a==1)
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{SetLocalInt(oMod, "chest3", 1);}
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if (oComplete5==1)
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{SetLocalInt(oMod, "chest4", 1);}
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SetLocalInt(oMod, "chest_here", 0);
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SetLocked(GetObjectByTag("arena_gate"), FALSE);
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SetLocalInt(oPC, "gate_locked", 0);
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SetLocalInt(oMod, "challenge", 0);
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SetLocalInt(oMod, "d1", 0);
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SetLocalInt(oMod, "d2", 0);
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SetLocalInt(oMod, "d2a", 0);
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SetLocalInt(oMod, "d3", 0);
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SetLocalInt(oMod, "d4", 0);
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SetLocalInt(oMod, "d5", 0);
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}
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else
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You must loot this chest before you can continue", oPC);
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}
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}
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