generated from Jaysyn/ModuleTemplate
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Initial Commit
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85
_module/nss/clean_arena.nss
Normal file
85
_module/nss/clean_arena.nss
Normal file
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#include "cleanup"
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/*void TrashObject(object oObject)
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{
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object oItem = GetFirstItemInInventory(oObject);
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while (GetIsObjectValid(oItem))
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{
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DestroyObject(oItem);
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oItem = GetNextItemInInventory(oObject);
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}
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DestroyObject(oObject);
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}
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void CleanArea(object oPC)
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{
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int iObjectType;
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object oObject = GetFirstObjectInArea(GetArea(oPC));
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while (oObject != OBJECT_INVALID)
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{
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if(GetObjectType(oObject) == OBJECT_TYPE_PLACEABLE && GetTag(oObject) == "BodyBag")
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{
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if ((GetTag(oObject)!="starfall")&&(GetIsPC(oObject)==FALSE))
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{
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TrashObject(oObject);
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}
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}
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oObject = GetNextObjectInArea(GetArea(oPC));
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}
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}
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*/
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void main()
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{
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object oPC = GetLastUsedBy();
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object oMod = GetModule();
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int nInt = GetLocalInt(oMod, "challenge");
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int nInt2 = GetLocalInt(oMod, "duel_on");
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int oProg = GetLocalInt(oMod, "in_progress");
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int oChest = GetLocalInt(oMod, "chest_here");
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int oGameMode = GetLocalInt(oMod, "gamemode");
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if (oChest!=1)
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{
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if ((nInt!=1)&&(nInt2!=1)&&(oProg!=1))
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{
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AssignCommand(oPC, PlaySound("sce_positive"));
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ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
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ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
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DelayCommand(1.0, FloatingTextStringOnCreature("Area Cleaned", oPC));
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CleanArea(oPC);
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}
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else
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{
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if (nInt2!=1)
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You can't use this during a super challenge.", oPC);
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}
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else
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You can't use this during a battle.", oPC);
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}
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}
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}
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else
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You can't clean the area until the reward chest has been looted.", oPC);
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}
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}
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